diff options
author | Timothy Arceri <[email protected]> | 2019-02-27 14:30:29 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2019-02-28 11:54:06 +1100 |
commit | e907337fad51ec2f78b202c65a3a25d6b88ffcd8 (patch) | |
tree | a7d656224b29c61c3d88f4d1d5aa16d2edf1a4d6 | |
parent | 7536af670b7501228628a8c90f9e8456b5aec9e1 (diff) |
radeonsi/nir: move si_lower_nir() call into compiler thread
This helps improve compile times. For example the shader-db dolphin
shader shaders/dolphin/ubershaders/120.shader_test goes from
~1.69 -> ~1.57 seconds on my machine with this change.
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 9e052e1efce..5bdfd4f6ac1 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2043,6 +2043,9 @@ static void si_init_shader_selector_async(void *job, int thread_index) assert(thread_index < ARRAY_SIZE(sscreen->compiler)); compiler = &sscreen->compiler[thread_index]; + if (sel->nir) + si_lower_nir(sel); + /* Compile the main shader part for use with a prolog and/or epilog. * If this fails, the driver will try to compile a monolithic shader * on demand. @@ -2239,8 +2242,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx, si_nir_scan_shader(sel->nir, &sel->info); si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info); - - si_lower_nir(sel); } sel->type = sel->info.processor; |