diff options
author | Chris Forbes <[email protected]> | 2014-09-21 12:08:22 +1200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:25 +0200 |
commit | e32e546c17932161e5417a952db3fb7a19cdc93c (patch) | |
tree | b275e2fc346e1fe0e2bece5cfaefc44463c610e0 | |
parent | a30cc2882934ef25f41e1e41eb56d0b768f00b26 (diff) |
mesa: require VS if TCS or TES is present in pipeline
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/main/pipelineobj.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index 3f7acfbc763..07acbf10c1d 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -789,7 +789,9 @@ _mesa_validate_program_pipeline(struct gl_context* ctx, * executable vertex shader." */ if (!pipe->CurrentProgram[MESA_SHADER_VERTEX] - && pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) { + && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] || + pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] || + pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) { pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader"); goto err; } |