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authorTimothy Arceri <[email protected]>2019-02-21 12:15:18 +1100
committerTimothy Arceri <[email protected]>2019-03-06 23:05:20 +0000
commite2fd96a563bbb63d8e3c1f874c65c1350fb19a0d (patch)
tree58650bbedb180c88986dabe66ad60203089eb6d7
parent673f4f69a87708f490741bb6deeb217b1b2d25e1 (diff)
radeonsi/nir: stop calling nir_lower_returns()
We now call this for all drivers in glsl_to_nir() instead. Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_nir.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 5e29c8f4ccd..0ead9348a56 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -839,7 +839,6 @@ si_lower_nir(struct si_shader_selector* sel)
* - ensure constant offsets for texture instructions are folded
* and copy-propagated
*/
- NIR_PASS_V(sel->nir, nir_lower_returns);
NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);