diff options
author | Keith Whitwell <[email protected]> | 2006-11-20 11:49:58 +0000 |
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committer | Keith Whitwell <[email protected]> | 2006-11-20 11:49:58 +0000 |
commit | dd60eaa6d9f61735141976db0e83d25176ac73c7 (patch) | |
tree | c144ace5ecf25668280eb9b2d98512b4d11e9873 | |
parent | 188a4db49c4c22429bfa7ae87d4b1a0c35bf0285 (diff) |
Don't perform dangling attribute check on POS attribute. It can't by
definition dangle (every vertex has a position). However
save->currentsz isn't properly maintained for this attribute, as there
is no current position value to track. Based on patch from Haihao Xiang.
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 8ceba2b832b..efe018b09e2 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -527,7 +527,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, /* Need to note this and fix up at runtime (or loopback): */ - if (save->currentsz[attr][0] == 0) { + if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) { assert(oldsz == 0); save->dangling_attr_ref = GL_TRUE; } |