diff options
author | Brian Paul <[email protected]> | 2016-01-05 13:03:05 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-01-05 13:03:05 -0700 |
commit | dce1e1a8eb871945f875c17d0e9b687a29835530 (patch) | |
tree | 79fc5a74c9d21198e2eae066e11bf5412d6c1baa | |
parent | 95d412181d1bc32fb94df92198e3fd0a4a368ac4 (diff) |
mesa: minor clean-up of some memcpy/sizeof() calls in m_matrix.c
Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r-- | src/mesa/math/m_matrix.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 6522200b345..b3cfcd26a14 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -654,7 +654,7 @@ static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat ) if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 ) return GL_FALSE; - memcpy( out, Identity, 16 * sizeof(GLfloat) ); + memcpy( out, Identity, sizeof(Identity) ); MAT(out,0,0) = 1.0F / MAT(in,0,0); MAT(out,1,1) = 1.0F / MAT(in,1,1); MAT(out,2,2) = 1.0F / MAT(in,2,2); @@ -687,7 +687,7 @@ static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat ) if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0) return GL_FALSE; - memcpy( out, Identity, 16 * sizeof(GLfloat) ); + memcpy( out, Identity, sizeof(Identity) ); MAT(out,0,0) = 1.0F / MAT(in,0,0); MAT(out,1,1) = 1.0F / MAT(in,1,1); @@ -709,7 +709,7 @@ static GLboolean invert_matrix_perspective( GLmatrix *mat ) if (MAT(in,2,3) == 0) return GL_FALSE; - memcpy( out, Identity, 16 * sizeof(GLfloat) ); + memcpy( out, Identity, sizeof(Identity) ); MAT(out,0,0) = 1.0F / MAT(in,0,0); MAT(out,1,1) = 1.0F / MAT(in,1,1); @@ -802,7 +802,7 @@ _math_matrix_rotate( GLmatrix *mat, s = sinf( angle * M_PI / 180.0 ); c = cosf( angle * M_PI / 180.0 ); - memcpy(m, Identity, sizeof(GLfloat)*16); + memcpy(m, Identity, sizeof(Identity)); optimized = GL_FALSE; #define M(row,col) m[col*4+row] @@ -1136,8 +1136,8 @@ _math_matrix_viewport(GLmatrix *m, const float scale[3], void _math_matrix_set_identity( GLmatrix *mat ) { - memcpy( mat->m, Identity, 16*sizeof(GLfloat) ); - memcpy( mat->inv, Identity, 16*sizeof(GLfloat) ); + memcpy( mat->m, Identity, sizeof(Identity) ); + memcpy( mat->inv, Identity, sizeof(Identity) ); mat->type = MATRIX_IDENTITY; mat->flags &= ~(MAT_DIRTY_FLAGS| @@ -1437,7 +1437,7 @@ _math_matrix_is_dirty( const GLmatrix *m ) void _math_matrix_copy( GLmatrix *to, const GLmatrix *from ) { - memcpy( to->m, from->m, sizeof(Identity) ); + memcpy(to->m, from->m, 16 * sizeof(GLfloat)); memcpy(to->inv, from->inv, 16 * sizeof(GLfloat)); to->flags = from->flags; to->type = from->type; |