diff options
author | Xavier Bouchoux <[email protected]> | 2015-02-21 19:56:40 +0100 |
---|---|---|
committer | Axel Davy <[email protected]> | 2015-04-29 08:28:10 +0200 |
commit | d838fe8243aa0e96b198c876c1b5d79c098d1c0d (patch) | |
tree | 4fad6c39a2ec31e1fff7c552e8b317bc3aebfa23 | |
parent | 851abb91459b13d28303f54605b8da51c24efcb7 (diff) |
st/nine: Improve D3DQUERYTYPE_TIMESTAMP
Avoid blocking when retrieving D3DQUERYTYPE_TIMESTAMP result with
NineQuery9_GetData(), when D3DGETDATA_FLUSH is not specified.
This mimics Win behaviour and gives slightly better performance
for some games.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Xavier Bouchoux <[email protected]>
-rw-r--r-- | src/gallium/state_trackers/nine/query9.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/nine/query9.c b/src/gallium/state_trackers/nine/query9.c index df49340b2cf..04f4aadabba 100644 --- a/src/gallium/state_trackers/nine/query9.c +++ b/src/gallium/state_trackers/nine/query9.c @@ -227,8 +227,13 @@ NineQuery9_GetData( struct NineQuery9 *This, wait_query_result = TRUE; } - /* Wine tests: D3DQUERYTYPE_TIMESTAMP always succeeds */ - wait_query_result |= This->type == D3DQUERYTYPE_TIMESTAMP; + /* The documention mentions no special case for D3DQUERYTYPE_TIMESTAMP. + * However Windows tests show that the query always succeeds when + * D3DGETDATA_FLUSH is specified. */ + if (This->type == D3DQUERYTYPE_TIMESTAMP && + (dwGetDataFlags & D3DGETDATA_FLUSH)) + wait_query_result = TRUE; + /* Note: We ignore dwGetDataFlags, because get_query_result will * flush automatically if needed */ |