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authorEric Anholt <[email protected]>2009-05-10 10:08:32 -0700
committerEric Anholt <[email protected]>2009-05-12 10:21:00 -0700
commitd4a42b0ce6455d03be70aa56aacd779be193aca4 (patch)
tree1f2928c976bc2e169aae1adf6f7f8dc27411eb0d
parentaa422b262509bc0763a50f63a51a1730139ea52f (diff)
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 8b3e50f9b62..7c77a1c8194 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -393,7 +393,7 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
if (!driContext->driScreenPriv->dri2.enabled)
return;
- if (!intel->internal_viewport_call) {
+ if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
if (driContext->driDrawablePriv != driContext->driReadablePriv)
intel_update_renderbuffers(driContext, driContext->driReadablePriv);