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authorNanley Chery <[email protected]>2015-10-28 14:50:58 -0700
committerNanley Chery <[email protected]>2015-11-22 12:29:09 -0800
commitd1212abf505a468c9947a66dbf2d59acb4616e42 (patch)
tree67fb58bff2f27267a3ffbdc40b5d6b8028d3c374
parent21d43fe51ab5bcbc89ad5c61a51d3517c4243298 (diff)
mesa/teximage: Fix S3TC regression due to ASTC interaction
A prior, literal reading of the ASTC spec led to the prohibition of some compressed formats being used against the targets: TEXTURE_CUBE_MAP_ARRAY and TEXTURE_3D. Since the spec does not specify interactions with other extensions for specific compressed textures, remove such interactions. Fixes the following Piglit tests on Gen9: piglit.spec.arb_direct_state_access.getcompressedtextureimage piglit.spec.arb_get_texture_sub_image.arb_get_texture_sub_image-getcompressed piglit.spec.arb_texture_cube_map_array.fbo-generatemipmap-cubemap array s3tc_dxt1 piglit.spec.ext_texture_compression_s3tc.getteximage-targets cube_array s3tc v2. Don't interact with other specific compressed formats (Ian). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91927 Suggested-by: Neil Roberts <[email protected]> Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/mesa/main/teximage.c43
1 files changed, 15 insertions, 28 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index d9453e3a281..ac7599f9fd4 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1333,21 +1333,6 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
- /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
- *
- * "The ETC2/EAC texture compression algorithm supports only
- * two-dimensional images. If internalformat is an ETC2/EAC format,
- * glCompressedTexImage3D will generate an INVALID_OPERATION error if
- * target is not TEXTURE_2D_ARRAY."
- *
- * This should also be applicable for glTexStorage3D(). Other available
- * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
- */
- if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
- return write_error(error, GL_INVALID_OPERATION);
-
- target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
-
/* From the KHR_texture_compression_astc_hdr spec:
*
* Add a second new column "3D Tex." which is empty for all non-ASTC
@@ -1368,16 +1353,24 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
* 8.19 is *not* checked'
*
* The instances of <internalformat> above should say <target>.
+ *
+ * ETC2/EAC formats are the only alternative in GLES and thus such errors
+ * have already been handled by normal ETC2/EAC behavior.
*/
- /* Throw an INVALID_OPERATION error if the target is
- * TEXTURE_CUBE_MAP_ARRAY and the format is not ASTC.
+ /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
+ *
+ * "The ETC2/EAC texture compression algorithm supports only
+ * two-dimensional images. If internalformat is an ETC2/EAC format,
+ * glCompressedTexImage3D will generate an INVALID_OPERATION error if
+ * target is not TEXTURE_2D_ARRAY."
+ *
+ * This should also be applicable for glTexStorage3D(). Other available
+ * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
*/
- if (target_can_be_compresed &&
- ctx->Extensions.KHR_texture_compression_astc_ldr &&
- layout != MESA_FORMAT_LAYOUT_ASTC)
- return write_error(error, GL_INVALID_OPERATION);
-
+ if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
+ return write_error(error, GL_INVALID_OPERATION);
+ target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array;
break;
case GL_TEXTURE_3D:
switch (layout) {
@@ -1401,12 +1394,6 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
return write_error(error, GL_INVALID_OPERATION);
break;
default:
- /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
- * the format is not ASTC.
- * See comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
- */
- if (ctx->Extensions.KHR_texture_compression_astc_ldr)
- return write_error(error, GL_INVALID_OPERATION);
break;
}
default: