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authorDave Airlie <[email protected]>2013-04-07 14:29:59 +1000
committerDave Airlie <[email protected]>2013-04-08 23:56:06 +0100
commitd0bf48f8e99ccb4a6ab2b963e6a88e104e7ae5d8 (patch)
treecc98529c0963bb1a1e19e2269c6fd21cbf994ba0
parent58d93e324718a5a54f7e12b83d58ff5535be1c9c (diff)
st/mesa: fix levels in initial texture creation
calim pointed out we were getting mipmap levels for array multisamples, this didn't make sense. So then I noticed this function takes last_level so we are passing in a too high value here. I think this should fix the case he was seeing. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 0cd0d77af22..2d16920a8c8 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1662,7 +1662,7 @@ st_AllocTextureStorage(struct gl_context *ctx,
stObj->pt = st_texture_create(st,
gl_target_to_pipe(texObj->Target),
fmt,
- levels,
+ levels - 1,
ptWidth,
ptHeight,
ptDepth,