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authorPaul Berry <[email protected]>2013-07-31 11:25:13 -0700
committerPaul Berry <[email protected]>2013-08-01 20:19:39 -0700
commitcea946e39d62b95139b2d16520bf7b9b509d5fbc (patch)
treec2a66ce2ed1f77f2e9044b0d61c5acbf411a63ea
parent1c789d8087327203d3dcf5c140bf9d9c65b86086 (diff)
glsl: In ir_set_program_inouts, handle indexing outside array/matrix bounds.
According to GLSL, indexing into an array or matrix with an out-of-range constant results in a compile error. However, indexing with an out-of-range value that isn't constant merely results in undefined results. Since optimization passes (e.g. loop unrolling) can convert non-constant array indices into constant array indices, it's possible that ir_set_program_inouts will encounter a constant array index that is out of range; if this happens, just mark the whole array as used. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/ir_set_program_inouts.cpp31
1 files changed, 26 insertions, 5 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
index ea55447ea05..27c3ca70e5a 100644
--- a/src/glsl/ir_set_program_inouts.cpp
+++ b/src/glsl/ir_set_program_inouts.cpp
@@ -171,13 +171,34 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
if (!index_as_constant)
return false;
- int width = 1;
- if (type->is_array() && type->fields.array->is_matrix()) {
- width = type->fields.array->matrix_columns;
+ unsigned elem_width;
+ unsigned num_elems;
+ if (type->is_array()) {
+ num_elems = type->length;
+ if (type->fields.array->is_matrix())
+ elem_width = type->fields.array->matrix_columns;
+ else
+ elem_width = 1;
+ } else {
+ num_elems = type->matrix_columns;
+ elem_width = 1;
}
- mark(this->prog, var, index_as_constant->value.u[0] * width, width,
- this->shader_type == GL_FRAGMENT_SHADER);
+ if (index_as_constant->value.u[0] >= num_elems) {
+ /* Constant index outside the bounds of the matrix/array. This could
+ * arise as a result of constant folding of a legal GLSL program.
+ *
+ * Even though the spec says that indexing outside the bounds of a
+ * matrix/array results in undefined behaviour, we don't want to pass
+ * out-of-range values to mark() (since this could result in slots that
+ * don't exist being marked as used), so just let the caller mark the
+ * whole variable as used.
+ */
+ return false;
+ }
+
+ mark(this->prog, var, index_as_constant->value.u[0] * elem_width,
+ elem_width, this->shader_type == GL_FRAGMENT_SHADER);
return true;
}