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authorLionel Landwerlin <[email protected]>2017-01-30 17:58:56 +0000
committerLionel Landwerlin <[email protected]>2017-02-01 15:08:30 +0000
commitbd46040162c703b11db4cd042abe323a0c829325 (patch)
tree538ee5d81ba7edfdabc95b9a94b2bfe5c8db3e8f
parent1e8fd790e1da513d8ccd99deea19df4d6d64dd09 (diff)
compiler: add missing enums for debug
Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r--src/compiler/shader_enums.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index 3c5a2686874..e704c95a6bc 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -208,6 +208,8 @@ gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
+ ENUM(SYSTEM_VALUE_BASE_INSTANCE),
+ ENUM(SYSTEM_VALUE_DRAW_ID),
ENUM(SYSTEM_VALUE_INVOCATION_ID),
ENUM(SYSTEM_VALUE_FRONT_FACE),
ENUM(SYSTEM_VALUE_SAMPLE_ID),