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authorNicolai Hähnle <[email protected]>2017-10-05 14:08:04 +0200
committerNicolai Hähnle <[email protected]>2017-10-11 23:16:20 +0200
commitbce3055c69b9fddf951fa1d80fc5894570fc00a3 (patch)
tree2839555171b19cacd3634db52b459b9fbef9a6a7
parente4848053528ee108755652acc9763f904677bfd3 (diff)
st/mesa: store state that affects sampler views per context
This fixes sequences like: 1. Context 1 samples from texture with sRGB decode enabled 2. Context 2 samples from texture with sRGB decode disabled 3. Context 1 samples from texture with sRGB decode disabled Previously, step 3 would see the prev_sRGBDecode value from context 2 and would incorrectly use the old sampler view with sRGB decode enabled. Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c4
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c12
-rw-r--r--src/mesa/state_tracker/st_sampler_view.c49
-rw-r--r--src/mesa/state_tracker/st_texture.h20
4 files changed, 44 insertions, 41 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index d9e8de3c9e0..ff3f49fa4e4 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -170,8 +170,8 @@ st_convert_sampler(const struct st_context *st,
swizzle is per-texture, not per context. */
/* XXX: clean that up to not use the sampler view at all */
for (unsigned i = 0; i < stobj->num_sampler_views; ++i) {
- if (stobj->sampler_views[i]) {
- sv = stobj->sampler_views[i];
+ if (stobj->sampler_views[i].view) {
+ sv = stobj->sampler_views[i].view;
break;
}
}
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 81bf62908f1..90828bb4cf9 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -84,18 +84,6 @@ st_update_single_texture(struct st_context *st,
return;
}
- /* Check a few pieces of state outside the texture object to see if we
- * need to force revalidation.
- */
- if (stObj->prev_glsl130_or_later != glsl130_or_later ||
- stObj->prev_sRGBDecode != samp->sRGBDecode) {
-
- st_texture_release_all_sampler_views(st, stObj);
-
- stObj->prev_glsl130_or_later = glsl130_or_later;
- stObj->prev_sRGBDecode = samp->sRGBDecode;
- }
-
if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX &&
stObj->pt->screen->resource_changed)
stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
diff --git a/src/mesa/state_tracker/st_sampler_view.c b/src/mesa/state_tracker/st_sampler_view.c
index 014b4d26784..99c4f74ae08 100644
--- a/src/mesa/state_tracker/st_sampler_view.c
+++ b/src/mesa/state_tracker/st_sampler_view.c
@@ -47,19 +47,19 @@
* If none is found an empty slot is initialized with a
* template and returned instead.
*/
-static struct pipe_sampler_view **
+static struct st_sampler_view *
st_texture_get_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
- struct pipe_sampler_view **free = NULL;
+ struct st_sampler_view *free = NULL;
GLuint i;
for (i = 0; i < stObj->num_sampler_views; ++i) {
- struct pipe_sampler_view **sv = &stObj->sampler_views[i];
+ struct st_sampler_view *sv = &stObj->sampler_views[i];
/* Is the array entry used ? */
- if (*sv) {
+ if (sv->view) {
/* check if the context matches */
- if ((*sv)->context == st->pipe) {
+ if (sv->view->context == st->pipe) {
return sv;
}
} else {
@@ -73,13 +73,13 @@ st_texture_get_sampler_view(struct st_context *st,
if (!free) {
/* Haven't even found a free one, resize the array */
unsigned new_size = (stObj->num_sampler_views + 1) *
- sizeof(struct pipe_sampler_view *);
+ sizeof(struct st_sampler_view);
stObj->sampler_views = realloc(stObj->sampler_views, new_size);
free = &stObj->sampler_views[stObj->num_sampler_views++];
- *free = NULL;
+ free->view = NULL;
}
- assert(*free == NULL);
+ assert(free->view == NULL);
return free;
}
@@ -96,7 +96,7 @@ st_texture_release_sampler_view(struct st_context *st,
GLuint i;
for (i = 0; i < stObj->num_sampler_views; ++i) {
- struct pipe_sampler_view **sv = &stObj->sampler_views[i];
+ struct pipe_sampler_view **sv = &stObj->sampler_views[i].view;
if (*sv && (*sv)->context == st->pipe) {
pipe_sampler_view_reference(sv, NULL);
@@ -118,7 +118,7 @@ st_texture_release_all_sampler_views(struct st_context *st,
/* XXX This should use sampler_views[i]->pipe, not st->pipe */
for (i = 0; i < stObj->num_sampler_views; ++i)
- pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
+ pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i].view);
}
@@ -410,15 +410,19 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
const struct gl_sampler_object *samp,
bool glsl130_or_later)
{
- struct pipe_sampler_view **sv;
+ struct st_sampler_view *sv;
+ struct pipe_sampler_view *view;
sv = st_texture_get_sampler_view(st, stObj);
+ view = sv->view;
- if (*sv) {
+ if (view &&
+ sv->glsl130_or_later == glsl130_or_later &&
+ sv->sRGBDecode == samp->sRGBDecode) {
/* Debug check: make sure that the sampler view's parameters are
* what they're supposed to be.
*/
- MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
+ MAYBE_UNUSED struct pipe_sampler_view *view = sv->view;
assert(stObj->pt == view->texture);
assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later));
assert(get_sampler_view_format(st, stObj, samp) == view->format);
@@ -436,12 +440,15 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
/* create new sampler view */
enum pipe_format format = get_sampler_view_format(st, stObj, samp);
- *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
- format, glsl130_or_later);
+ sv->glsl130_or_later = glsl130_or_later;
+ sv->sRGBDecode = samp->sRGBDecode;
+ pipe_sampler_view_release(st->pipe, &sv->view);
+ view = sv->view =
+ st_create_texture_sampler_view_from_stobj(st, stObj, format, glsl130_or_later);
}
- return *sv;
+ return view;
}
@@ -449,7 +456,7 @@ struct pipe_sampler_view *
st_get_buffer_sampler_view_from_stobj(struct st_context *st,
struct st_texture_object *stObj)
{
- struct pipe_sampler_view **sv;
+ struct st_sampler_view *sv;
struct st_buffer_object *stBuf =
st_buffer_object(stObj->base.BufferObject);
@@ -459,7 +466,7 @@ st_get_buffer_sampler_view_from_stobj(struct st_context *st,
sv = st_texture_get_sampler_view(st, stObj);
struct pipe_resource *buf = stBuf->buffer;
- struct pipe_sampler_view *view = *sv;
+ struct pipe_sampler_view *view = sv->view;
if (view && view->texture == buf) {
/* Debug check: make sure that the sampler view's parameters are
@@ -499,8 +506,8 @@ st_get_buffer_sampler_view_from_stobj(struct st_context *st,
templ.u.buf.offset = base;
templ.u.buf.size = size;
- pipe_sampler_view_reference(sv, NULL);
- *sv = st->pipe->create_sampler_view(st->pipe, buf, &templ);
+ pipe_sampler_view_release(st->pipe, &sv->view);
+ view = sv->view = st->pipe->create_sampler_view(st->pipe, buf, &templ);
}
- return *sv;
+ return view;
}
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index ea459bf6e24..4f41aac53cf 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -49,6 +49,19 @@ struct st_texture_image_transfer {
/**
+ * Container for one context's validated sampler view.
+ */
+struct st_sampler_view {
+ struct pipe_sampler_view *view;
+
+ /** The glsl version of the shader seen during validation */
+ bool glsl130_or_later;
+ /** The value of the sampler's sRGBDecode state during validation */
+ GLenum sRGBDecode;
+};
+
+
+/**
* Subclass of gl_texure_image.
*/
struct st_texture_image
@@ -98,7 +111,7 @@ struct st_texture_object
/* Array of sampler views (one per context) attached to this texture
* object. Created lazily on first binding in context.
*/
- struct pipe_sampler_view **sampler_views;
+ struct st_sampler_view *sampler_views;
/* True if this texture comes from the window system. Such a texture
* cannot be reallocated and the format can only be changed with a sampler
@@ -129,11 +142,6 @@ struct st_texture_object
*/
uint layer_override;
- /** The glsl version of the shader seen during the previous validation */
- bool prev_glsl130_or_later;
- /** The value of the sampler's sRGBDecode state at the previous validation */
- GLenum prev_sRGBDecode;
-
/**
* Set when the texture images of this texture object might not all be in
* the pipe_resource *pt above.