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author | Marek Olšák <[email protected]> | 2019-04-17 11:43:14 -0400 |
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committer | Marek Olšák <[email protected]> | 2019-04-25 11:49:38 -0400 |
commit | bc0d92450757ed2f583fef0a459c53b1ecd13ae6 (patch) | |
tree | 73a836131bf64fa26f291271d73bc0c7e78e740b | |
parent | 5d310015c57536224600252e4ceadcf964bfc4fa (diff) |
radeonsi/gfx9: set that window_rectangles always roll the context
Cc: 19.0 <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index b0802416c73..c15ce5cdf1f 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -224,7 +224,8 @@ static inline unsigned si_atoms_that_always_roll_context(void) SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports) | SI_ATOM_BIT(stencil_ref) | - SI_ATOM_BIT(scratch_state)); + SI_ATOM_BIT(scratch_state) | + SI_ATOM_BIT(window_rectangles)); } struct si_shader_data { |