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authorDave Airlie <[email protected]>2011-05-18 17:27:39 +1000
committerDave Airlie <[email protected]>2011-05-18 17:31:51 +1000
commitbb31ecf4fb5b2dc9bad801397562535bf38ccf9b (patch)
tree96ecd9e731bb10210c75973b046dda5c84afdd1b
parent6bd8647b54054a59bdb4f0c170c4481eaadc81ff (diff)
mesa/st: split updating vertex and fragment shader stages.
this seems like a logical thing to do and sets the correct st flags for vertex textures. Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom.c1
-rw-r--r--src/mesa/state_tracker/st_atom.h1
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c18
3 files changed, 12 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index bf160fe1080..e1eac818e11 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -56,6 +56,7 @@ static const struct st_tracked_state *atoms[] =
&st_update_scissor,
&st_update_blend,
&st_update_sampler,
+ &st_update_vertex_texture,
&st_update_texture,
&st_update_framebuffer,
&st_update_msaa,
diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h
index 6a5ea365ebc..930a08444ab 100644
--- a/src/mesa/state_tracker/st_atom.h
+++ b/src/mesa/state_tracker/st_atom.h
@@ -60,6 +60,7 @@ extern const struct st_tracked_state st_update_blend;
extern const struct st_tracked_state st_update_msaa;
extern const struct st_tracked_state st_update_sampler;
extern const struct st_tracked_state st_update_texture;
+extern const struct st_tracked_state st_update_vertex_texture;
extern const struct st_tracked_state st_finalize_textures;
extern const struct st_tracked_state st_update_fs_constants;
extern const struct st_tracked_state st_update_gs_constants;
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 990b50438f0..072eb977ebb 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -317,20 +317,22 @@ update_fragment_textures(struct st_context *st)
st->state.sampler_views);
}
-static void
-update_textures(struct st_context *st)
-{
- update_fragment_textures(st);
- update_vertex_textures(st);
-}
-
const struct st_tracked_state st_update_texture = {
"st_update_texture", /* name */
{ /* dirty */
_NEW_TEXTURE, /* mesa */
ST_NEW_FRAGMENT_PROGRAM, /* st */
},
- update_textures /* update */
+ update_fragment_textures /* update */
+};
+
+const struct st_tracked_state st_update_vertex_texture = {
+ "st_update_vertex_texture", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ ST_NEW_VERTEX_PROGRAM, /* st */
+ },
+ update_vertex_textures /* update */
};
static void