diff options
author | Zack Rusin <[email protected]> | 2013-06-06 09:07:33 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2013-06-10 22:04:28 -0400 |
commit | babe35a067d1610d9032cc28eec8e16b18685621 (patch) | |
tree | 9c84b9f48f59e563e3bf5162ee5bb24998129320 | |
parent | 3d08eada3450aa8801aed194afea99c816dd71f0 (diff) |
draw: implement distance culling
Works similarly to clip distance. If the cull distance is negative
for all vertices against a specific plane then the primitive
is culled.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 17 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.h | 1 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_cull.c | 190 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_validate.c | 11 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.c | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.h | 1 |
8 files changed, 198 insertions, 31 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 81b3068553d..0dbddb45111 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -752,6 +752,23 @@ draw_current_shader_num_written_clipdistances(const struct draw_context *draw) return draw->vs.vertex_shader->info.num_written_clipdistance; } + +uint +draw_current_shader_culldistance_output(const struct draw_context *draw, int index) +{ + if (draw->gs.geometry_shader) + return draw->gs.geometry_shader->culldistance_output[index]; + return draw->vs.vertex_shader->culldistance_output[index]; +} + +uint +draw_current_shader_num_written_culldistances(const struct draw_context *draw) +{ + if (draw->gs.geometry_shader) + return draw->gs.geometry_shader->info.num_written_culldistance; + return draw->vs.vertex_shader->info.num_written_culldistance; +} + /** * Return a pointer/handle for a driver/CSO rasterizer object which * disabled culling, stippling, unfilled tris, etc. diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index 74c6279d648..b762dd6cb57 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -797,6 +797,10 @@ draw_create_geometry_shader(struct draw_context *draw, else gs->clipdistance_output[1] = i; } + if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) { + debug_assert(gs->info.output_semantic_index[i] < Elements(gs->culldistance_output)); + gs->culldistance_output[gs->info.output_semantic_index[i]] = i; + } } gs->machine = draw->gs.tgsi.machine; diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h index 543b32d4202..05d666d752d 100644 --- a/src/gallium/auxiliary/draw/draw_gs.h +++ b/src/gallium/auxiliary/draw/draw_gs.h @@ -68,6 +68,7 @@ struct draw_geometry_shader { unsigned position_output; unsigned viewport_index_output; unsigned clipdistance_output[2]; + unsigned culldistance_output[2]; unsigned max_output_vertices; unsigned primitive_boundary; diff --git a/src/gallium/auxiliary/draw/draw_pipe_cull.c b/src/gallium/auxiliary/draw/draw_pipe_cull.c index 2f4d01d23ab..50a25e357b7 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_cull.c +++ b/src/gallium/auxiliary/draw/draw_pipe_cull.c @@ -33,6 +33,7 @@ */ +#include "util/u_math.h" #include "util/u_memory.h" #include "pipe/p_defines.h" #include "draw_pipe.h" @@ -50,42 +51,171 @@ static INLINE struct cull_stage *cull_stage( struct draw_stage *stage ) return (struct cull_stage *)stage; } +static INLINE +boolean cull_distance_is_out(float dist) +{ + return (dist < 0) || util_is_inf_or_nan(dist); +} + +/* + * If the shader writes the culldistance then we can + * perform distance based culling. Distance based + * culling doesn't require a face and can be performed + * on primitives without faces (e.g. points and lines) + */ +static void cull_point( struct draw_stage *stage, + struct prim_header *header ) +{ + const unsigned num_written_culldistances = + draw_current_shader_num_written_culldistances(stage->draw); + + if (num_written_culldistances) { + unsigned i; + boolean culled = FALSE; + for (i = 0; i < num_written_culldistances; ++i) { + unsigned cull_idx = i / 4; + unsigned out_idx = + draw_current_shader_culldistance_output(stage->draw, cull_idx); + unsigned idx = i % 4; + float cull1 = header->v[0]->data[out_idx][idx]; + boolean vert1_out = cull_distance_is_out(cull1); + if (vert1_out) + culled = TRUE; + } + if (!culled) + stage->next->point( stage->next, header ); + } +} +/* + * If the shader writes the culldistance then we can + * perform distance based culling. Distance based + * culling doesn't require a face and can be performed + * on primitives without faces (e.g. points and lines) + */ +static void cull_line( struct draw_stage *stage, + struct prim_header *header ) +{ + const unsigned num_written_culldistances = + draw_current_shader_num_written_culldistances(stage->draw); + + if (num_written_culldistances) { + unsigned i; + boolean culled = FALSE; + for (i = 0; i < num_written_culldistances; ++i) { + unsigned cull_idx = i / 4; + unsigned out_idx = + draw_current_shader_culldistance_output(stage->draw, cull_idx); + unsigned idx = i % 4; + float cull1 = header->v[0]->data[out_idx][idx]; + float cull2 = header->v[1]->data[out_idx][idx]; + boolean vert1_out = cull_distance_is_out(cull1); + boolean vert2_out = cull_distance_is_out(cull2); + if (vert1_out && vert2_out) + culled = TRUE; + } + if (!culled) + stage->next->line( stage->next, header ); + } +} + +/* + * Triangles can be culled either using the cull distance + * shader outputs or the regular face culling. If required + * this function performs both, starting with distance culling. + */ static void cull_tri( struct draw_stage *stage, struct prim_header *header ) { - const unsigned pos = draw_current_shader_position_output(stage->draw); - - /* Window coords: */ - const float *v0 = header->v[0]->data[pos]; - const float *v1 = header->v[1]->data[pos]; - const float *v2 = header->v[2]->data[pos]; - - /* edge vectors: e = v0 - v2, f = v1 - v2 */ - const float ex = v0[0] - v2[0]; - const float ey = v0[1] - v2[1]; - const float fx = v1[0] - v2[0]; - const float fy = v1[1] - v2[1]; + const unsigned num_written_culldistances = + draw_current_shader_num_written_culldistances(stage->draw); + + /* Do the distance culling */ + if (num_written_culldistances) { + unsigned i; + boolean culled = FALSE; + for (i = 0; i < num_written_culldistances; ++i) { + unsigned cull_idx = i / 4; + unsigned out_idx = + draw_current_shader_culldistance_output(stage->draw, cull_idx); + unsigned idx = i % 4; + float cull1 = header->v[0]->data[out_idx][idx]; + float cull2 = header->v[1]->data[out_idx][idx]; + float cull3 = header->v[2]->data[out_idx][idx]; + boolean vert1_out = cull_distance_is_out(cull1); + boolean vert2_out = cull_distance_is_out(cull2); + boolean vert3_out = cull_distance_is_out(cull3); + if (vert1_out && vert2_out && vert3_out) + culled = TRUE; + } + if (!culled) + stage->next->tri( stage->next, header ); + } + + /* Do the regular face culling */ + { + const unsigned pos = draw_current_shader_position_output(stage->draw); + /* Window coords: */ + const float *v0 = header->v[0]->data[pos]; + const float *v1 = header->v[1]->data[pos]; + const float *v2 = header->v[2]->data[pos]; + + /* edge vectors: e = v0 - v2, f = v1 - v2 */ + const float ex = v0[0] - v2[0]; + const float ey = v0[1] - v2[1]; + const float fx = v1[0] - v2[0]; + const float fy = v1[1] - v2[1]; + - /* det = cross(e,f).z */ - header->det = ex * fy - ey * fx; - - if (header->det != 0) { - /* if det < 0 then Z points toward the camera and the triangle is - * counter-clockwise winding. - */ - unsigned ccw = (header->det < 0); - unsigned face = ((ccw == cull_stage(stage)->front_ccw) ? - PIPE_FACE_FRONT : - PIPE_FACE_BACK); - - if ((face & cull_stage(stage)->cull_face) == 0) { - /* triangle is not culled, pass to next stage */ - stage->next->tri( stage->next, header ); + /* det = cross(e,f).z */ + header->det = ex * fy - ey * fx; + + if (header->det != 0) { + /* if det < 0 then Z points toward the camera and the triangle is + * counter-clockwise winding. + */ + unsigned ccw = (header->det < 0); + unsigned face = ((ccw == cull_stage(stage)->front_ccw) ? + PIPE_FACE_FRONT : + PIPE_FACE_BACK); + + if ((face & cull_stage(stage)->cull_face) == 0) { + /* triangle is not culled, pass to next stage */ + stage->next->tri( stage->next, header ); + } } } } +static void cull_first_point( struct draw_stage *stage, + struct prim_header *header ) +{ + const unsigned num_written_culldistances = + draw_current_shader_num_written_culldistances(stage->draw); + + if (num_written_culldistances) { + stage->point = cull_point; + stage->point( stage, header ); + } else { + stage->point = draw_pipe_passthrough_point; + stage->point( stage, header ); + } +} + +static void cull_first_line( struct draw_stage *stage, + struct prim_header *header ) +{ + const unsigned num_written_culldistances = + draw_current_shader_num_written_culldistances(stage->draw); + + if (num_written_culldistances) { + stage->line = cull_line; + stage->line( stage, header ); + } else { + stage->line = draw_pipe_passthrough_line; + stage->line( stage, header ); + } +} static void cull_first_tri( struct draw_stage *stage, struct prim_header *header ) @@ -102,6 +232,8 @@ static void cull_first_tri( struct draw_stage *stage, static void cull_flush( struct draw_stage *stage, unsigned flags ) { + stage->point = cull_first_point; + stage->line = cull_first_line; stage->tri = cull_first_tri; stage->next->flush( stage->next, flags ); } @@ -132,8 +264,8 @@ struct draw_stage *draw_cull_stage( struct draw_context *draw ) cull->stage.draw = draw; cull->stage.name = "cull"; cull->stage.next = NULL; - cull->stage.point = draw_pipe_passthrough_point; - cull->stage.line = draw_pipe_passthrough_line; + cull->stage.point = cull_first_point; + cull->stage.line = cull_first_line; cull->stage.tri = cull_first_tri; cull->stage.flush = cull_flush; cull->stage.reset_stipple_counter = cull_reset_stipple_counter; diff --git a/src/gallium/auxiliary/draw/draw_pipe_validate.c b/src/gallium/auxiliary/draw/draw_pipe_validate.c index 4b0ed148129..2dbb95c82ab 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_validate.c +++ b/src/gallium/auxiliary/draw/draw_pipe_validate.c @@ -93,6 +93,9 @@ draw_need_pipeline(const struct draw_context *draw, /* AA lines */ if (rasterizer->line_smooth && draw->pipeline.aaline) return TRUE; + + if (draw_current_shader_num_written_culldistances(draw)) + return TRUE; } if (points(prim)) @@ -136,6 +139,9 @@ draw_need_pipeline(const struct draw_context *draw, /* two-side lighting */ if (rasterizer->light_twoside) return TRUE; + + if (draw_current_shader_num_written_culldistances(draw)) + return TRUE; } /* polygon cull - this is difficult - hardware can cull just fine @@ -145,7 +151,7 @@ draw_need_pipeline(const struct draw_context *draw, * if (rasterizer->cull_mode) return TRUE; - */ + */ return FALSE; } @@ -260,7 +266,8 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage ) * to less work emitting vertices, smaller vertex buffers, etc. * It's difficult to say whether this will be true in general. */ - if (need_det || rast->cull_face != PIPE_FACE_NONE) { + if (need_det || rast->cull_face != PIPE_FACE_NONE || + draw_current_shader_num_written_culldistances(draw)) { draw->pipeline.cull->next = next; next = draw->pipeline.cull; } diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index e08173580b7..fd52c2d6b4c 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -390,6 +390,8 @@ uint draw_current_shader_viewport_index_output(const struct draw_context *draw); uint draw_current_shader_clipvertex_output(const struct draw_context *draw); uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index); uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw); +uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index); +uint draw_current_shader_num_written_culldistances(const struct draw_context *draw); int draw_alloc_extra_vertex_attrib(struct draw_context *draw, uint semantic_name, uint semantic_index); void draw_remove_extra_vertex_attribs(struct draw_context *draw); diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c index 95f678ab2cd..a0bebcc7666 100644 --- a/src/gallium/auxiliary/draw/draw_vs.c +++ b/src/gallium/auxiliary/draw/draw_vs.c @@ -90,6 +90,9 @@ draw_create_vertex_shader(struct draw_context *draw, vs->clipdistance_output[0] = i; else vs->clipdistance_output[1] = i; + } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) { + debug_assert(vs->info.output_semantic_index[i] < Elements(vs->culldistance_output)); + vs->culldistance_output[vs->info.output_semantic_index[i]] = i; } } if (!found_clipvertex) diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h index 798b004ebd4..7635abaade5 100644 --- a/src/gallium/auxiliary/draw/draw_vs.h +++ b/src/gallium/auxiliary/draw/draw_vs.h @@ -113,6 +113,7 @@ struct draw_vertex_shader { unsigned edgeflag_output; unsigned clipvertex_output; unsigned clipdistance_output[2]; + unsigned culldistance_output[2]; /* Extracted from shader: */ const float (*immediates)[4]; |