diff options
author | Brian Paul <brianp@vmware.com> | 2013-10-22 16:50:57 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2013-10-24 10:45:47 -0600 |
commit | b8d7a97fade140b8fb7c464afc24b210f1fe4ff7 (patch) | |
tree | 3a20faf271f557d1fb75830688d57f14523218ff | |
parent | 8d7b913e4e089cc8b0b800cbcf80737d0be0a0f7 (diff) |
glsl: silence unused 'var' variable warning
Reviewed-by: Paul Berry <stereotype441@gmail.com>
-rw-r--r-- | src/glsl/builtin_variables.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index fc1115bc478..1f62fcf9bdd 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -888,8 +888,8 @@ builtin_variable_generator::generate_varyings() if (state->target == geometry_shader) { const glsl_type *per_vertex_in_type = this->per_vertex_in.construct_interface_instance(); - ir_variable *var = add_variable("gl_in", array(per_vertex_in_type, 0), - ir_var_shader_in, -1); + add_variable("gl_in", array(per_vertex_in_type, 0), + ir_var_shader_in, -1); } if (state->target == vertex_shader || state->target == geometry_shader) { const glsl_type *per_vertex_out_type = |