diff options
author | Ilia Mirkin <[email protected]> | 2016-05-21 19:09:32 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-05-26 08:46:13 -0400 |
commit | b634936d3b05712ece5ddda4da3c161e293e6678 (patch) | |
tree | 1647966f8f43df03c0ea6907338cbd4c48481516 | |
parent | 2ed9563e79670ba2430f0827050e9a851fc56e79 (diff) |
nvc0: enable 32 textures on kepler+
For fermi, this likely will require use of linked tsc mode. However on
bindless architectures, we can have as many as we want. As it stands,
the AUX_TEX_INFO has 32 teture handles reserved.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h index 436e91252b5..5be78aabebc 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h @@ -197,7 +197,7 @@ struct nvc0_context { uint32_t textures_coherent[6]; struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS]; unsigned num_samplers[6]; - uint16_t samplers_dirty[6]; + uint32_t samplers_dirty[6]; bool seamless_cube_map; uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */ diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index 7d692ea3b72..4c47503133b 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -369,9 +369,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: return NVC0_MAX_BUFFERS; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: - return 16; /* would be 32 in linked (OpenGL-style) mode */ + return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: - return 16; /* XXX not sure if more are really safe */ + return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: |