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authorTimothy Arceri <[email protected]>2016-10-20 15:21:06 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commitb4b450a5cbd22690b221d0252e6d11f4c0e02ab8 (patch)
tree7b6b7fe6176c85c23162c77d427a5d6b7b68bfc1
parent24093975e89178ebee19e4d00fed3d9eb2470c89 (diff)
mesa/glsl: set double inputs read directly in shader_info
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp2
-rw-r--r--src/compiler/shader_info.c1
-rw-r--r--src/mesa/main/mtypes.h1
3 files changed, 1 insertions, 3 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 4529b6c3cd5..d693b660cbf 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot())
- prog->DoubleInputsRead |= bitfield;
+ prog->info.double_inputs_read |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier |= var->data.sample;
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index 2d4292e0a4d..df1abdd2e7a 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -30,7 +30,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
{
shader_info *info = &sh->Program->info;
- info->double_inputs_read = sh->Program->DoubleInputsRead;
info->outputs_written = sh->Program->OutputsWritten;
info->outputs_read = sh->Program->OutputsRead;
info->patch_inputs_read = sh->Program->PatchInputsRead;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 476ee2dae80..7283f44d3d3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1922,7 +1922,6 @@ struct gl_program
struct shader_info info;
- GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */