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authorKenneth Graunke <[email protected]>2010-06-07 19:28:19 -0700
committerKenneth Graunke <[email protected]>2010-06-09 11:14:58 -0700
commitb3bcea7db6278fa1b8c66ad5253babe210462d69 (patch)
treed6880835b23375328739482841d46488d5976579
parent9aefbe838c34aea75ecae0c42f56f8e8fe56d47f (diff)
Add a python script to generate texture builtins.
-rwxr-xr-xbuiltins/tools/texture_builtins.py229
1 files changed, 229 insertions, 0 deletions
diff --git a/builtins/tools/texture_builtins.py b/builtins/tools/texture_builtins.py
new file mode 100755
index 00000000000..49c620e89e2
--- /dev/null
+++ b/builtins/tools/texture_builtins.py
@@ -0,0 +1,229 @@
+#!/usr/bin/python
+
+from os import path
+import sys
+
+def vec_type(g, size):
+ if size == 1:
+ if g == "i":
+ return "int"
+ elif g == "u":
+ return "unsigned"
+ return "float"
+ return g + "vec" + str(size)
+
+# Get the base dimension - i.e. sampler3D gives 3
+def get_coord_dim(sampler_type):
+ if sampler_type[0].isdigit():
+ return int(sampler_type[0])
+ elif sampler_type.startswith("Cube"):
+ return 3
+ assert False ("coord_dim: invalid sampler_type: " + sampler_type)
+
+# Get the number of extra vector components (i.e. shadow comparitor)
+def get_extra_dim(sampler_type, use_proj, unused_fields):
+ extra_dim = unused_fields
+ if sampler_type.find("Shadow") != -1:
+ extra_dim += 1
+ if sampler_type.find("Array") != -1:
+ extra_dim += 1
+ if use_proj:
+ extra_dim += 1
+ return extra_dim
+
+def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0):
+ coord_dim = get_coord_dim(sampler_type)
+ extra_dim = get_extra_dim(sampler_type, use_proj, unused_fields)
+
+ # Print parameters
+ print " (signature " + g + "vec4"
+ print " (parameters"
+ print " (declare (in) " + g + "sampler" + sampler_type + " sampler)"
+ print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)",
+ if tex_inst == "txb":
+ print "\n (declare (in) float bias)",
+ elif tex_inst == "txl":
+ print "\n (declare (in) float lod)",
+ elif tex_inst == "txf":
+ print "\n (declare (in) int lod)",
+ elif tex_inst == "txd":
+ grad_type = vec_type("", coord_dim)
+ print "\n (declare (in) " + grad_type + " dPdx)",
+ print "\n (declare (in) " + grad_type + " dPdy)",
+
+ print ")\n ((return (" + tex_inst + " (var_ref sampler)",
+
+ # Coordinate
+ if extra_dim > 0:
+ print "(swiz " + "xyzw"[:coord_dim] + " (var_ref P))",
+ else:
+ print "(var_ref P)",
+
+ # Offset
+ print "(0 0 0)",
+
+ if tex_inst != "txf":
+ # Projective divisor
+ if use_proj:
+ print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))",
+ else:
+ print "1",
+
+ # Shadow comparitor
+ if sampler_type.endswith("Shadow"):
+ print "(swiz z (var_ref P))",
+ else:
+ print "()",
+
+ # Bias/explicit LOD/gradient:
+ if tex_inst == "txb":
+ print "(var_ref bias)",
+ elif tex_inst == "txl" or tex_inst == "txf":
+ print "(var_ref lod)",
+ elif tex_inst == "txd":
+ print "((var_ref dPdx) (var_ref dPdy))",
+ print "))))\n"
+
+def generate_fiu_sigs(tex_inst, sampler_type, use_proj = False, unused_fields = 0):
+ generate_sigs("", tex_inst, sampler_type, use_proj, unused_fields)
+ generate_sigs("i", tex_inst, sampler_type, use_proj, unused_fields)
+ generate_sigs("u", tex_inst, sampler_type, use_proj, unused_fields)
+
+builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..")
+
+with open(path.join(builtins_dir, "130", "texture"), 'w') as sys.stdout:
+ print "((function texture"
+ generate_fiu_sigs("tex", "1D")
+ generate_fiu_sigs("tex", "2D")
+ generate_fiu_sigs("tex", "3D")
+ generate_fiu_sigs("tex", "Cube")
+ generate_fiu_sigs("tex", "1DArray")
+ generate_fiu_sigs("tex", "2DArray")
+ print "))"
+
+# txb variants are only allowed within a fragment shader (GLSL 1.30 p. 86)
+with open(path.join(builtins_dir, "130_fs", "texture"), 'w') as sys.stdout:
+ print "((function texture"
+ generate_fiu_sigs("txb", "1D")
+ generate_fiu_sigs("txb", "2D")
+ generate_fiu_sigs("txb", "3D")
+ generate_fiu_sigs("txb", "Cube")
+ generate_fiu_sigs("txb", "1DArray")
+ generate_fiu_sigs("txb", "2DArray")
+ print "))"
+
+with open(path.join(builtins_dir, "130", "textureLod"), 'w') as sys.stdout:
+ print "((function textureLod"
+ generate_fiu_sigs("txl", "1D")
+ generate_fiu_sigs("txl", "2D")
+ generate_fiu_sigs("txl", "3D")
+ generate_fiu_sigs("txl", "Cube")
+ generate_fiu_sigs("txl", "1DArray")
+ generate_fiu_sigs("txl", "2DArray")
+ print "))"
+
+with open(path.join(builtins_dir, "130", "texelFetch"), 'w') as sys.stdout:
+ print "((function texelFetch"
+ generate_fiu_sigs("txf", "1D")
+ generate_fiu_sigs("txf", "2D")
+ generate_fiu_sigs("txf", "3D")
+ generate_fiu_sigs("txf", "1DArray")
+ generate_fiu_sigs("txf", "2DArray")
+ print "))"
+
+with open(path.join(builtins_dir, "130", "textureGrad"), 'w') as sys.stdout:
+ print "((function textureGrad"
+ generate_fiu_sigs("txd", "1D")
+ generate_fiu_sigs("txd", "2D")
+ generate_fiu_sigs("txd", "3D")
+ generate_fiu_sigs("txd", "Cube")
+ generate_fiu_sigs("txd", "1DArray")
+ generate_fiu_sigs("txd", "2DArray")
+ print ")\n)"
+
+# ARB_texture_rectangle extension
+with open(path.join(builtins_dir, "ARB_texture_rectangle", "textures"), 'w') as sys.stdout:
+ print "((function texture2DRect"
+ generate_sigs("", "tex", "2DRect")
+ print ")\n (function shadow2DRect"
+ generate_sigs("", "tex", "2DRectShadow")
+ print "))"
+
+# Deprecated (110/120 style) functions with silly names:
+with open(path.join(builtins_dir, "110", "textures"), 'w') as sys.stdout:
+ print "((function texture1D"
+ generate_sigs("", "tex", "1D")
+ print ")\n (function texture1DLod"
+ generate_sigs("", "txl", "1D")
+ print ")\n (function texture1DProj"
+ generate_sigs("", "tex", "1D", True)
+ generate_sigs("", "tex", "1D", True, 2)
+ print ")\n (function texture1DProjLod"
+ generate_sigs("", "txl", "1D", True)
+ generate_sigs("", "txl", "1D", True, 2)
+ print ")\n (function texture2D"
+ generate_sigs("", "tex", "2D")
+ print ")\n(function texture2DLod"
+ generate_sigs("", "txl", "2D")
+ print ")\n (function texture2DProj"
+ generate_sigs("", "tex", "2D", True)
+ generate_sigs("", "tex", "2D", True, 1)
+ print ")\n (function texture2DProjLod"
+ generate_sigs("", "txl", "2D", True)
+ generate_sigs("", "txl", "2D", True, 1)
+ print ")\n (function texture3D"
+ generate_sigs("", "tex", "3D")
+ print ")\n (function texture3DLod"
+ generate_sigs("", "txl", "3D")
+ print ")\n (function texture3DProj"
+ generate_sigs("", "tex", "3D", True)
+ print ")\n (function texture3DProjLod"
+ generate_sigs("", "txl", "3D", True)
+ print ")\n (function textureCube"
+ generate_sigs("", "tex", "Cube")
+ print ")\n (function textureCubeLod"
+ generate_sigs("", "txl", "Cube")
+ print ")\n (function shadow1D"
+ generate_sigs("", "tex", "1DShadow", False, 1)
+ print ")\n (function shadow1DLod"
+ generate_sigs("", "txl", "1DShadow", False, 1)
+ print ")\n (function shadow1DProj"
+ generate_sigs("", "tex", "1DShadow", True, 1)
+ print ")\n (function shadow1DProjLod"
+ generate_sigs("", "txl", "1DShadow", True, 1)
+ print ")\n (function shadow2D"
+ generate_sigs("", "tex", "2DShadow")
+ print ")\n (function shadow2DLod"
+ generate_sigs("", "txl", "2DShadow")
+ print ")\n (function shadow2DProj"
+ generate_sigs("", "tex", "2DShadow", True)
+ print ")\n (function shadow2DProjLod"
+ generate_sigs("", "txl", "2DShadow", True)
+ print "))"
+
+with open(path.join(builtins_dir, "110_fs", "textures"), 'w') as sys.stdout:
+ print "((function texture1D"
+ generate_sigs("", "txb", "1D")
+ print ")\n (function texture1DProj"
+ generate_sigs("", "txb", "1D", True)
+ generate_sigs("", "txb", "1D", True, 2)
+ print ")\n (function texture2D"
+ generate_sigs("", "txb", "2D")
+ print ")\n (function texture2DProj"
+ generate_sigs("", "txb", "2D", True)
+ generate_sigs("", "txb", "2D", True, 1)
+ print ")\n (function texture3D"
+ generate_sigs("", "txb", "3D")
+ print ")\n (function texture3DProj"
+ generate_sigs("", "txb", "3D", True)
+ print ")\n (function textureCube"
+ generate_sigs("", "txb", "Cube")
+ print ")\n (function shadow1D"
+ generate_sigs("", "txb", "1DShadow", False, 1)
+ print ")\n (function shadow1DProj"
+ generate_sigs("", "txb", "1DShadow", True, 1)
+ print ")\n (function shadow2D"
+ generate_sigs("", "txb", "2DShadow")
+ print ")\n (function shadow2DProj"
+ generate_sigs("", "txb", "2DShadow", True)
+ print "))"