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authorChia-I Wu <[email protected]>2010-07-03 17:18:40 +0800
committerChia-I Wu <[email protected]>2010-07-03 17:20:52 +0800
commitb365b150a1d0832da381a9693797cdc8fe39fdd5 (patch)
treec10d30a5bb3c3bce5e811e5079c6b3bf1d6997c3
parent40ef298641046d0455df9e177b14d33ba618f466 (diff)
docs: Update EGL doc.
Updated for the reorganization of st/egl targets.
-rw-r--r--docs/egl.html69
1 files changed, 19 insertions, 50 deletions
diff --git a/docs/egl.html b/docs/egl.html
index b2198e931d0..a6cd111f875 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -32,7 +32,7 @@ cards.</p>
the Gallium driver for your hardware. For example</p>
<pre>
- $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-{swrast,intel}
+ $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-intel
</pre>
<p>The main library and OpenGL is enabled by default. The first option enables
@@ -71,12 +71,12 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
<li><code>--with-egl-platforms</code>
-<p>List the native platform window system(s) to support. It is by default
-<code>x11</code>, which supports the X Window System. Its argument is a comma
-separated string like, for example, <code>--with-egl-platforms=x11,kms</code>.
-Because an EGL driver decides which window system to support, this example will
-enable two (sets of) EGL drivers. One supports the X window system and the
-other supports bare KMS (kernel modesetting).</p>
+<p>List the platforms (window systems) to support. Its argument is a comma
+seprated string such as <code>--with-egl-platforms=x11,kms</code>. It decides
+the platforms a driver may support. The first listed platform is also used by
+the main library to decide the native platform: the platform the EGL native
+types such as <code>EGLNativeDisplayType</code> or
+<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>kms</code>,
<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
@@ -87,9 +87,8 @@ only be built with SCons.</p>
<li><code>--with-state-trackers</code>
<p>The argument is a comma separated string. It is usually used to specify the
-rendering APIs, such as OpenVG, to build. But it should be noted that a number
-of EGL drivers depend on the <code>egl</code> state tracker. They will
-<em>not</em> be built without the <code>egl</code> state tracker.</p>
+rendering APIs, such as OpenVG, to build. But it is also used to specify
+<code>egl</code> state tracker that <code>egl_gallium</code> depends on.</p>
</li>
@@ -105,19 +104,10 @@ ES, this option must be explicitly given.</p>
<p>Unlike <code>--enable-gles-overlay</code>, which builds one library for each
rendering API, these options enable OpenGL ES support in OpenGL. The result is
-one big library that supports multiple APIs. This is used by DRI drivers and
-<code>egl_dri2</code> EGL driver.
+one big library that supports multiple APIs.</p>
</li>
-<li><code>--enable-gallium-swrast</code>
-
-<p>This option is not specific to EGL. But if there is no driver for your
-hardware, or you are experiencing problems with the hardware driver, you can
-enable the swrast DRM driver. It is a dummy driver and EGL will fallback to
-software rendering automatically.</p>
-
-</li>
</ul>
<h2>Use EGL</h2>
@@ -153,12 +143,10 @@ specific driver. This variable is ignored for setuid/setgid binaries.</p>
<li><code>EGL_PLATFORM</code>
-<p>When <code>EGL_DRIVER</code> is not set, the main library loads <em>all</em>
-EGL drivers that support a certain window system. <code>EGL_PLATFORM</code>
-can be used to specify the window system and the valid values are, for example,
-<code>x11</code> or <code>kms</code>. When the variable is not set, the main
-library defaults the value to the first window system listed in
-<code>--with-egl-platforms</code> at configuration time.
+<p>This variable specifies the native platform. The valid values are the same
+as those for <code>--with-egl-platforms</code>. When the variable is not set,
+the main library uses the first platform listed in
+<code>--with-egl-platforms</code> as the native platform</p>
</li>
@@ -180,31 +168,15 @@ variable to true forces the use of software rendering.</p>
<h2>EGL Drivers</h2>
-<p>There are two categories of EGL drivers: Gallium and classic.</p>
-
-<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. These
-drivers depend on the <code>egl</code> state tracker to build. The available
-drivers are</p>
-
<ul>
-<li><code>egl_&lt;dpy&gt;_i915</code></li>
-<li><code>egl_&lt;dpy&gt;_i965</code></li>
-<li><code>egl_&lt;dpy&gt;_nouveau</code></li>
-<li><code>egl_&lt;dpy&gt;_radeon</code></li>
-<li><code>egl_&lt;dpy&gt;_swrast</code></li>
-<li><code>egl_&lt;dpy&gt;_vmwgfx</code></li>
-</ul>
+<li><code>egl_gallium</code>
-<p><code>&lt;dpy&gt;</code> is given by <code>--with-egl-platforms</code> at
-configuration time. There is usually one EGL driver for each combination of
-the platforms listed and the pipe drivers enabled. When the platform is pure
-software or pure hardware, non-working combinations will not be built.</p>
+<p>This driver is based on Gallium3D. It supports all rendering APIs and
+hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
+The supported platforms are X11, KMS, FBDEV, and GDI.</p>
-<p>Classic EGL drivers, on the other hand, support only a subset of the
-available rendering APIs. They can be found under
-<code>src/egl/drivers/</code>. There are 3 of them</p>
+</li>
-<ul>
<li><code>egl_glx</code>
<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
@@ -231,9 +203,6 @@ are phasing out, it might eventually be replaced by <code>egl_dri2</code>.</p>
</li>
</ul>
-<p>To use the classic drivers, one must manually set <code>EGL_DRIVER</code> at
-runtime.</p>
-
<h2>Developers</h2>
<p>The sources of the main library and the classic drivers can be found at