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authorMiklós Máté <[email protected]>2016-03-24 01:12:59 +0100
committerMarek Olšák <[email protected]>2016-04-12 19:48:01 +0200
commitaad8707b288b03b26c1afde8b6280674e327115d (patch)
tree1089b4ff0fbe00ee83d1f9db8ed430aa99a3c134
parentdf37b06276a7298d3785e95fbe2ec9dc1ebd6c4c (diff)
main: rework the compatibility check of visuals in glXMakeCurrent
Now it follows the compatibility criteria listed in section 2.1 of the GLX 1.4 specification. This is needed for post-process effects in SW:KotOR. Signed-off-by: Miklós Máté <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/main/context.c42
1 files changed, 12 insertions, 30 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index dbba136f526..6af02d1c3dc 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1525,10 +1525,6 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
* Check if the given context can render into the given framebuffer
* by checking visual attributes.
*
- * Most of these tests could go away because Mesa is now pretty flexible
- * in terms of mixing rendering contexts with framebuffers. As long
- * as RGB vs. CI mode agree, we're probably good.
- *
* \return GL_TRUE if compatible, GL_FALSE otherwise.
*/
static GLboolean
@@ -1541,32 +1537,18 @@ check_compatible(const struct gl_context *ctx,
if (buffer == _mesa_get_incomplete_framebuffer())
return GL_TRUE;
-#if 0
- /* disabling this fixes the fgl_glxgears pbuffer demo */
- if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
- return GL_FALSE;
-#endif
- if (ctxvis->stereoMode && !bufvis->stereoMode)
- return GL_FALSE;
- if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
- return GL_FALSE;
- if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
- return GL_FALSE;
- if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
- return GL_FALSE;
- if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
- return GL_FALSE;
- if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
- return GL_FALSE;
- if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
- return GL_FALSE;
-#if 0
- /* disabled (see bug 11161) */
- if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
- return GL_FALSE;
-#endif
- if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
- return GL_FALSE;
+#define check_component(foo) \
+ if (ctxvis->foo && bufvis->foo && \
+ ctxvis->foo != bufvis->foo) \
+ return GL_FALSE
+
+ check_component(redMask);
+ check_component(greenMask);
+ check_component(blueMask);
+ check_component(depthBits);
+ check_component(stencilBits);
+
+#undef check_component
return GL_TRUE;
}