diff options
author | Samuel Pitoiset <[email protected]> | 2019-08-20 16:50:57 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2019-08-21 15:14:29 +0200 |
commit | a6ad9e8ccf970a0da68508eb2ce26b316045b9f0 (patch) | |
tree | 60a542c25df2b9cee184b6f783e320985b0d722e | |
parent | f202ac27a99caf9009aa9d60e2e0d7f3b528e99f (diff) |
radv: force enable VK_AMD_shader_ballot for Wolfenstein Youngblood
This gives a nice boost, +20% at this time on my Vega 56. Shader
ballot should be enabled by default at some point but it reduces
performance a bit (-6%) with Wolfeinstein II. Enable it only for
Youngblood at the moment, like what we did for Talos in the past.
As a bonus point, it gets rid of some minor artifacts that only
happens when ballot is disabled for some reasons.
Cc: 19.2 <[email protected]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_device.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index f77430d55be..7101567b66a 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -555,6 +555,14 @@ radv_handle_per_app_options(struct radv_instance *instance, */ if (HAVE_LLVM < 0x900) instance->debug_flags |= RADV_DEBUG_NO_LOAD_STORE_OPT; + } else if (!strcmp(name, "Wolfenstein: Youngblood")) { + if (!(instance->debug_flags & RADV_DEBUG_NO_SHADER_BALLOT)) { + /* Force enable VK_AMD_shader_ballot because it looks + * safe and it gives a nice boost (+20% on Vega 56 at + * this time). + */ + instance->perftest_flags |= RADV_PERFTEST_SHADER_BALLOT; + } } } |