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authorIan Romanick <[email protected]>2016-05-11 13:06:00 -0700
committerIan Romanick <[email protected]>2016-05-13 17:48:46 -0700
commita608e946b5ffefb1eb56803a18452c356ceaf592 (patch)
treedd376c64a7fede555cf2d9ba334c28e5685efc6b
parent4e959cf9f9363f18dd13c7dacadceb56616c9765 (diff)
docs: Mark GL_OES_shader_io_blocks as started
Watch the oes_shader_io_blocks of my fd.o Mesa GIT repo for progress. Signed-off-by: Ian Romanick <[email protected]>
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index cb07c749576..5e49c571dcf 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -265,7 +265,7 @@ GLES3.2, GLSL ES 3.2
GL_OES_sample_shading DONE (nvc0, r600, radeonsi)
GL_OES_sample_variables DONE (nvc0, r600, radeonsi)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
- GL_OES_shader_io_blocks not started (based on parts of GLSL 1.50, which is done)
+ GL_OES_shader_io_blocks started (idr)
GL_OES_shader_multisample_interpolation DONE (nvc0, r600, radeonsi)
GL_OES_tessellation_shader not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
GL_OES_texture_border_clamp DONE (all drivers)