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authorJason Ekstrand <[email protected]>2017-12-28 19:53:36 -0800
committerJason Ekstrand <[email protected]>2018-12-13 17:49:48 +0000
commit9ebc00f32ee434d4ca70f0fc562fc4df62e3859d (patch)
treeb43681dd5f186669645d14b283fddd8d872a14cc
parent455ec7327da4a806d87d6dc8cee39a6c2853a8a3 (diff)
i965: Enable nir_opt_idiv_const for 32 and 64-bit integers
The pass should work for all bit sizes but it's less clear that the extra instructions are worth it on small integers. Also, the hardware doesn't do mul_high on anything other than 32-bit integers and, absent any decent mechanism for testing the pass on 8 and 16-bit types, it's probably best to just leave it disabled for now. Shader-db results on Sky Lake: total instructions in shared programs: 15105795 -> 15111403 (0.04%) instructions in affected programs: 72774 -> 78382 (7.71%) helped: 0 HURT: 265 Note that hurt here actually means helped because we're getting rid of integer quotient operations (which are a send on some platforms!) and replacing them with fairly cheap ALU ops. Reviewed-by: Ian Romanick [email protected]
-rw-r--r--src/intel/compiler/brw_nir.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 2723ab6d4fb..44a720c6506 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -570,6 +570,7 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
OPT(nir_opt_cse);
OPT(nir_opt_peephole_select, 0);
OPT(nir_opt_intrinsics);
+ OPT(nir_opt_idiv_const, 32);
OPT(nir_opt_algebraic);
OPT(nir_opt_constant_folding);
OPT(nir_opt_dead_cf);
@@ -679,7 +680,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
*/
OPT(nir_lower_int64, nir_lower_imul64 |
nir_lower_isign64 |
- nir_lower_divmod64);
+ nir_lower_divmod64 |
+ nir_lower_imul_high64);
nir = brw_nir_optimize(nir, compiler, is_scalar, true);