diff options
author | Timothy Arceri <[email protected]> | 2017-08-09 13:34:07 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-08-11 15:44:15 +1000 |
commit | 9d41ec21826b1c19da69a183b3c0ce535bfd7b10 (patch) | |
tree | d4033f866db74362976588119aca1ba18a3ea0d0 | |
parent | 77f5221233ea427b622af46831feed438e0dd59e (diff) |
glsl: stop cloning builtin fuctions _mesa_glsl_find_builtin_function()
The cloning was introduced in f81ede469910d to fix a problem with
shaders including IR that was owned by builtins.
However the approach of cloning the whole function each time we
reference a builtin lead to a significant reduction in the GLSL
IR compilers performance.
The previous patch fixes the ownership problem in a more precise
way. So we can now remove this cloning.
Testing on a Ryzen 7 1800X shows a ~15% decreases in compiling the
Deus Ex: Mankind Divided shaders on radeonsi (which take 5min+ on
some machines). Looking just at the GLSL IR compiler the speed up
is ~40%.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index a63f545b791..9df9671f137 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -6291,16 +6291,7 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, s = builtins.find(state, name, actual_parameters); mtx_unlock(&builtins_lock); - if (s == NULL) - return NULL; - - struct hash_table *ht = - _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); - void *mem_ctx = state; - ir_function *f = s->function()->clone(mem_ctx, ht); - _mesa_hash_table_destroy(ht, NULL); - - return f->matching_signature(state, actual_parameters, true); + return s; } bool |