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authorMarek Olšák <[email protected]>2016-05-18 03:06:04 +0200
committerMarek Olšák <[email protected]>2016-06-01 17:35:30 +0200
commit9927c8138ae09e99326eacc4ebf07aec8d141e0e (patch)
treeb30714e18232ed306d9c35d3cce0df118dd051c7
parentb0335842999f8b9bd357deae8fdf003d4c845149 (diff)
gallium/radeon: clean up and better comment use_staging_texture
Next commits will add other things around this. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/gallium/drivers/radeon/r600_texture.c42
1 files changed, 23 insertions, 19 deletions
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index af10182e4ff..2e71f615067 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -1226,31 +1226,35 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct r600_texture *rtex = (struct r600_texture*)texture;
struct r600_transfer *trans;
- boolean use_staging_texture = FALSE;
struct r600_resource *buf;
unsigned offset = 0;
char *map;
+ bool use_staging_texture = false;
assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
- /* We cannot map a tiled texture directly because the data is
- * in a different order, therefore we do detiling using a blit.
- *
- * Also, use a temporary in GTT memory for read transfers, as
- * the CPU is much happier reading out of cached system memory
- * than uncached VRAM.
- */
- if (rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D) {
- use_staging_texture = TRUE;
- } else if ((usage & PIPE_TRANSFER_READ) &&
- rtex->resource.domains & RADEON_DOMAIN_VRAM) {
- /* Untiled buffers in VRAM, which is slow for CPU reads */
- use_staging_texture = TRUE;
- } else if (!(usage & PIPE_TRANSFER_READ) &&
- (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf, RADEON_USAGE_READWRITE) ||
- !rctx->ws->buffer_wait(rtex->resource.buf, 0, RADEON_USAGE_READWRITE))) {
- /* Use a staging texture for uploads if the underlying BO is busy. */
- use_staging_texture = TRUE;
+ /* Depth textures use staging unconditionally. */
+ if (!rtex->is_depth) {
+ /* Tiled textures need to be converted into a linear texture for CPU
+ * access. The staging texture is always linear and is placed in GART.
+ *
+ * Reading from VRAM is slow, always use the staging texture in
+ * this case.
+ *
+ * Use the staging texture for uploads if the underlying BO
+ * is busy.
+ */
+ if (rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D)
+ use_staging_texture = true;
+ else if (usage & PIPE_TRANSFER_READ)
+ use_staging_texture = (rtex->resource.domains &
+ RADEON_DOMAIN_VRAM) != 0;
+ /* Write & linear only: */
+ else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
+ RADEON_USAGE_READWRITE) ||
+ !rctx->ws->buffer_wait(rtex->resource.buf, 0,
+ RADEON_USAGE_READWRITE))
+ use_staging_texture = true;
}
trans = CALLOC_STRUCT(r600_transfer);