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authorBrian Paul <[email protected]>2018-08-02 09:32:58 -0600
committerBrian Paul <[email protected]>2018-08-02 13:20:00 -0600
commit977638006b8ed280969964e5d53728912c690e32 (patch)
treeb59800ab65bdbd89b2517c134fc307a3d7013e8d
parent2d4d139877c0aa8efc323be6d9c37c846c8b193a (diff)
mesa: add switch case for GL 2.0 in _mesa_compute_version()
Previously, I added a switch case for GL 2.1 (ed7a0770b881791dd697f3). I don't know of any driver which only supports GL 2.0, but adding this switch case avoids a failure if the app queries GL_SHADING_LANGUAGE_VERSION. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/version.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 2c5bd777877..9df8c11c740 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -617,6 +617,8 @@ _mesa_compute_version(struct gl_context *ctx)
*/
if (_mesa_is_desktop_gl(ctx)) {
switch (ctx->Version) {
+ case 20:
+ /* fall-through, GLSL 1.20 is the minimum we support */
case 21:
ctx->Const.GLSLVersion = 120;
break;