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authorEric Anholt <[email protected]>2018-12-04 14:32:27 -0800
committerEric Anholt <[email protected]>2018-12-07 16:48:23 -0800
commit8cb1f3bab7741d7c4a862921ad3a5a855840ed91 (patch)
treecd44614cc35ac83418fc1fe78deb6608004ffa5a
parentee9b758053760ebaee7b5950be358de461a1cd8d (diff)
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Having "v3dx_pack() {" under each #if branch would confuse emacs's indenter.
-rw-r--r--src/gallium/drivers/v3d/v3dx_state.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c
index cf64fc42452..980d755755c 100644
--- a/src/gallium/drivers/v3d/v3dx_state.c
+++ b/src/gallium/drivers/v3d/v3dx_state.c
@@ -712,18 +712,18 @@ v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
int msaa_scale = prsc->nr_samples > 1 ? 2 : 1;
+ void *map;
#if V3D_VERSION >= 40
so->bo = v3d_bo_alloc(v3d->screen,
cl_packet_length(TEXTURE_SHADER_STATE), "sampler");
- void *map = v3d_bo_map(so->bo);
-
- v3dx_pack(map, TEXTURE_SHADER_STATE, tex) {
+ map = v3d_bo_map(so->bo);
#else /* V3D_VERSION < 40 */
STATIC_ASSERT(sizeof(so->texture_shader_state) >=
cl_packet_length(TEXTURE_SHADER_STATE));
- v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) {
+ map = &so->texture_shader_state;
#endif
+ v3dx_pack(map, TEXTURE_SHADER_STATE, tex) {
tex.image_width = prsc->width0 * msaa_scale;
tex.image_height = prsc->height0 * msaa_scale;