diff options
author | Brian Paul <[email protected]> | 2008-04-23 17:41:30 -0600 |
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committer | Brian Paul <[email protected]> | 2008-04-23 17:41:30 -0600 |
commit | 8437f5c763c1a1ac364d71426109c2b095bbcc72 (patch) | |
tree | 6f71e7ba2c12e68b0a28e7e9d0e1d3b234a2c054 | |
parent | bff371c431b962c62d74800c543e09d258e67551 (diff) |
gallium: fix comments
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_aapoint.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c index ac0aa4cd7ce..8c38c15d861 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c @@ -481,7 +481,7 @@ aa_transform_inst(struct tgsi_transform_context *ctx, /** - * Generate the frag shader we'll use for drawing AA lines. + * Generate the frag shader we'll use for drawing AA points. * This will be the user's shader plus some texture/modulate instructions. */ static boolean @@ -531,7 +531,7 @@ generate_aapoint_fs(struct aapoint_stage *aapoint) /** - * When we're about to draw our first AA line in a batch, this function is + * When we're about to draw our first AA point in a batch, this function is * called to tell the driver to bind our modified fragment shader. */ static boolean @@ -697,7 +697,7 @@ aapoint_first_point(struct draw_stage *stage, struct prim_header *header) } } - /* now really draw first line */ + /* now really draw first point */ stage->point = aapoint_point; stage->point(stage, header); } |