diff options
author | Keith Whitwell <[email protected]> | 2003-11-24 15:42:24 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2003-11-24 15:42:24 +0000 |
commit | 7f28ab7d243671b0ee17c18f3cb750f6eb3f8733 (patch) | |
tree | c43d508d55e2bbafe59ac6c7c9694ae3fcb556bc | |
parent | 8a299e78882f10b1895ad1af7bbbf778d20b7e33 (diff) |
remove dead files
-rw-r--r-- | src/mesa/tnl/t_eval_api.c | 246 | ||||
-rw-r--r-- | src/mesa/tnl/t_eval_api.h | 43 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_api.c | 1387 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_api.h | 56 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_elt.c | 744 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_eval.c | 868 |
6 files changed, 0 insertions, 3344 deletions
diff --git a/src/mesa/tnl/t_eval_api.c b/src/mesa/tnl/t_eval_api.c deleted file mode 100644 index 5e68d7c891c..00000000000 --- a/src/mesa/tnl/t_eval_api.c +++ /dev/null @@ -1,246 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - original code - * Brian Paul - vertex program updates - */ - - -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "math/m_eval.h" - -#include "t_eval_api.h" -#include "t_imm_api.h" -#include "t_imm_alloc.h" -#include "t_imm_exec.h" - - -/* KW: If are compiling, we don't know whether eval will produce a - * vertex when it is run in the future. If this is pure immediate - * mode, eval is a noop if neither vertex map is enabled. - * - * Thus we need to have a check in the display list code or - * elsewhere for eval(1,2) vertices in the case where - * map(1,2)_vertex is disabled, and to purge those vertices from - * the vb. - */ -void GLAPIENTRY -_tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLfloat u, du; - GLenum prim; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glEvalMesh1()"); - - switch (mode) { - case GL_POINT: - prim = GL_POINTS; - break; - case GL_LINE: - prim = GL_LINE_STRIP; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" ); - return; - } - - /* No effect if vertex maps disabled. - */ - if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3 && - (!ctx->VertexProgram.Enabled || !ctx->Eval.Map1Attrib[VERT_ATTRIB_POS])) - return; - - du = ctx->Eval.MapGrid1du; - u = ctx->Eval.MapGrid1u1 + i1 * du; - - /* Need to turn off compilation -- this is already saved, and the - * coordinates generated and the test above depend on state that - * may change before the list is executed. - * - * TODO: Anaylse display lists to determine if this state is - * constant. - * - * State to watch: - * - enabled maps - * - map state for each enabled map, including control points - * - grid state - * - * Could alternatively cache individual maps in arrays, rather than - * building immediates. - */ - { - GLboolean compiling = ctx->CompileFlag; - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct immediate *im = TNL_CURRENT_IM(ctx); - GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p); - - NotifyBegin = tnl->Driver.NotifyBegin; - tnl->Driver.NotifyBegin = 0; - - if (compiling) { - struct immediate *tmp = _tnl_alloc_immediate( ctx ); - FLUSH_VERTICES( ctx, 0 ); - SET_IMMEDIATE( ctx, tmp ); - TNL_CURRENT_IM(ctx)->ref_count++; - ctx->CompileFlag = GL_FALSE; - } - - _tnl_Begin( prim ); - for (i=i1;i<=i2;i++,u+=du) { - _tnl_eval_coord1f( ctx, u ); - } - _tnl_end_ctx(ctx); - - /* Need this for replay *and* compile: - */ - FLUSH_VERTICES( ctx, 0 ); - tnl->Driver.NotifyBegin = NotifyBegin; - - if (compiling) { - TNL_CURRENT_IM(ctx)->ref_count--; - ASSERT( TNL_CURRENT_IM(ctx)->ref_count == 0 ); - _tnl_free_immediate( ctx, TNL_CURRENT_IM(ctx) ); - SET_IMMEDIATE( ctx, im ); - ctx->CompileFlag = GL_TRUE; - } - } -} - - - -void GLAPIENTRY -_tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i, j; - GLfloat u, du, v, dv, v1, u1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glEvalMesh2()"); - - /* No effect if vertex maps disabled. - */ - if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3 && - (!ctx->VertexProgram.Enabled || !ctx->Eval.Map2Attrib[VERT_ATTRIB_POS])) - return; - - du = ctx->Eval.MapGrid2du; - dv = ctx->Eval.MapGrid2dv; - v1 = ctx->Eval.MapGrid2v1 + j1 * dv; - u1 = ctx->Eval.MapGrid2u1 + i1 * du; - - /* Need to turn off compilation -- this is already saved, and the - * coordinates generated and the test above depend on state that - * may change before the list is executed. - */ - { - GLboolean compiling = ctx->CompileFlag; - struct immediate *im = TNL_CURRENT_IM(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p); - - NotifyBegin = tnl->Driver.NotifyBegin; - tnl->Driver.NotifyBegin = 0; - - if (compiling) { - struct immediate *tmp = _tnl_alloc_immediate( ctx ); - FLUSH_VERTICES( ctx, 0 ); - SET_IMMEDIATE( ctx, tmp ); - TNL_CURRENT_IM(ctx)->ref_count++; - ctx->CompileFlag = GL_FALSE; - } - - switch (mode) { - case GL_POINT: - _tnl_Begin( GL_POINTS ); - for (v=v1,j=j1;j<=j2;j++,v+=dv) { - for (u=u1,i=i1;i<=i2;i++,u+=du) { - _tnl_eval_coord2f( ctx, u, v ); - } - } - _tnl_end_ctx(ctx); - break; - case GL_LINE: - for (v=v1,j=j1;j<=j2;j++,v+=dv) { - _tnl_Begin( GL_LINE_STRIP ); - for (u=u1,i=i1;i<=i2;i++,u+=du) { - _tnl_eval_coord2f( ctx, u, v ); - } - _tnl_end_ctx(ctx); - } - for (u=u1,i=i1;i<=i2;i++,u+=du) { - _tnl_Begin( GL_LINE_STRIP ); - for (v=v1,j=j1;j<=j2;j++,v+=dv) { - _tnl_eval_coord2f( ctx, u, v ); - } - _tnl_end_ctx(ctx); - } - break; - case GL_FILL: - for (v=v1,j=j1;j<j2;j++,v+=dv) { - _tnl_Begin( GL_TRIANGLE_STRIP ); - for (u=u1,i=i1;i<=i2;i++,u+=du) { - _tnl_eval_coord2f( ctx, u, v ); - _tnl_eval_coord2f( ctx, u, v+dv ); - } - _tnl_end_ctx(ctx); - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); - return; - } - - /* Need this for replay *and* compile: - */ - FLUSH_VERTICES( ctx, 0 ); - tnl->Driver.NotifyBegin = NotifyBegin; - - if (compiling) { - TNL_CURRENT_IM(ctx)->ref_count--; - _tnl_free_immediate( ctx, TNL_CURRENT_IM( ctx ) ); - SET_IMMEDIATE( ctx, im ); - ctx->CompileFlag = GL_TRUE; - } - } -} - - -void _tnl_eval_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt); - vfmt->EvalMesh1 = _tnl_exec_EvalMesh1; - vfmt->EvalMesh2 = _tnl_exec_EvalMesh2; -} diff --git a/src/mesa/tnl/t_eval_api.h b/src/mesa/tnl/t_eval_api.h deleted file mode 100644 index a24b121b811..00000000000 --- a/src/mesa/tnl/t_eval_api.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef _T_EVAL_H -#define _T_EVAL_H - - -#include "mtypes.h" -#include "t_context.h" - -/* Use _mesa_save_EvalMesh{1,2} to save these to display lists. - */ -extern void GLAPIENTRY _tnl_exec_EvalMesh1( GLenum mode, GLint i1, GLint i2 ); - -extern void GLAPIENTRY _tnl_exec_EvalMesh2( GLenum mode, GLint i1, GLint i2, - GLint j1, GLint j2 ); - -void _tnl_eval_init( GLcontext *ctx ); - -#endif diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c deleted file mode 100644 index 52c20285cc9..00000000000 --- a/src/mesa/tnl/t_imm_api.c +++ /dev/null @@ -1,1387 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - - - -#include "glheader.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "light.h" -#include "imports.h" -#include "state.h" -#include "colormac.h" -#include "macros.h" -#include "vtxfmt.h" - -#include "t_context.h" -#include "t_imm_api.h" -#include "t_imm_elt.h" -#include "t_imm_exec.h" -#include "t_imm_dlist.h" - - -/* A cassette is full or flushed on a statechange. - */ -void _tnl_flush_immediate( GLcontext *ctx, struct immediate *IM ) -{ - if (!ctx) { - /* We were called by glVertex, glEvalCoord, glArrayElement, etc. - * The current context is corresponds to the IM structure. - */ - GET_CURRENT_CONTEXT(context); - ctx = context; - } - - if (MESA_VERBOSE & VERBOSE_IMMEDIATE) - _mesa_debug(ctx, "_tnl_flush_immediate IM: %d compiling: %d\n", - IM->id, ctx->CompileFlag); - - if (IM->FlushElt == FLUSH_ELT_EAGER) { - _tnl_translate_array_elts( ctx, IM, IM->LastPrimitive, IM->Count ); - } - - /* Mark the last primitive: - */ - IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive; - IM->Primitive[IM->LastPrimitive] |= PRIM_LAST; - - if (ctx->CompileFlag) - _tnl_compile_cassette( ctx, IM ); - else - _tnl_execute_cassette( ctx, IM ); -} - - -/* Hook for ctx->Driver.FlushVertices: - */ -void _tnl_flush_vertices( GLcontext *ctx, GLuint flags ) -{ - struct immediate *IM = TNL_CURRENT_IM(ctx); - - if (MESA_VERBOSE & VERBOSE_IMMEDIATE) - _mesa_debug(ctx, - "_tnl_flush_vertices flags %x IM(%d) %d..%d Flag[%d]: %x\n", - flags, IM->id, IM->Start, IM->Count, IM->Start, - IM->Flag[IM->Start]); - - if (IM->Flag[IM->Start]) { - if ((flags & FLUSH_UPDATE_CURRENT) || - IM->Count > IM->Start || - (IM->Flag[IM->Start] & (VERT_BIT_BEGIN | VERT_BIT_END))) { - _tnl_flush_immediate( ctx, IM ); - } - } -} - - -void GLAPIENTRY -_tnl_save_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - struct immediate *IM = TNL_CURRENT_IM(ctx); - GLuint inflags, state; - -/* _mesa_debug(ctx, "%s: before: %x\n", __FUNCTION__, IM->BeginState); */ - - if (mode > GL_POLYGON) { - _mesa_compile_error( ctx, GL_INVALID_ENUM, "_tnl_Begin" ); - return; - } - - if (ctx->NewState) - _mesa_update_state(ctx); - -#if 000 - /* if only a very few slots left, might as well flush now - */ - if (IM->Count > IMM_MAXDATA-8) { - _tnl_flush_immediate( ctx, IM ); - IM = TNL_CURRENT_IM(ctx); - } -#endif - - if (IM->Count > IMM_MAXDATA-8) { - _tnl_flush_immediate( ctx, IM ); - IM = TNL_CURRENT_IM(ctx); - } - - /* Check for and flush buffered vertices from internal operations. - */ - if (IM->SavedBeginState) { - _tnl_flush_immediate( ctx, IM ); - IM = TNL_CURRENT_IM(ctx); - IM->BeginState = IM->SavedBeginState; - IM->SavedBeginState = 0; - } - - state = IM->BeginState; - inflags = state & (VERT_BEGIN_0|VERT_BEGIN_1); - state |= inflags << 2; /* set error conditions */ - - if (inflags != (VERT_BEGIN_0|VERT_BEGIN_1)) - { - GLuint count = IM->Count; - GLuint last = IM->LastPrimitive; - - state |= (VERT_BEGIN_0|VERT_BEGIN_1); - IM->Flag[count] |= VERT_BIT_BEGIN; - IM->Primitive[count] = mode | PRIM_BEGIN; - IM->PrimitiveLength[IM->LastPrimitive] = count - IM->LastPrimitive; - IM->LastPrimitive = count; - - /* Not quite right. Need to use the fallback '_aa_ArrayElement' - * when not known to be inside begin/end and arrays are - * unlocked. - */ - if (IM->FlushElt == FLUSH_ELT_EAGER) { - _tnl_translate_array_elts( ctx, IM, last, count ); - } - } - - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - IM->BeginState = state; - - /* Update save_primitive now. Don't touch ExecPrimitive as this is - * updated in the replay of this cassette if we are in - * COMPILE_AND_EXECUTE mode. - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) - ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; - else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) - ctx->Driver.CurrentSavePrimitive = mode; -} - - -void GLAPIENTRY -_tnl_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - ASSERT (!ctx->CompileFlag); - - if (mode > GL_POLYGON) { - _mesa_error( ctx, GL_INVALID_ENUM, "_tnl_Begin(0x%x)", mode ); - return; - } - - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "_tnl_Begin" ); - return; - } - - if (ctx->NewState) - _mesa_update_state(ctx); - - { - struct immediate *IM = TNL_CURRENT_IM(ctx); - if (IM->Count > IMM_MAXDATA-8) { - _tnl_flush_immediate( ctx, IM ); - IM = TNL_CURRENT_IM(ctx); - } - } - - - { - struct immediate *IM = TNL_CURRENT_IM(ctx); - GLuint count = IM->Count; - GLuint last = IM->LastPrimitive; - - if (IM->Start == IM->Count && - tnl->Driver.NotifyBegin && - tnl->Driver.NotifyBegin( ctx, mode )) { - return; - } - - assert( (IM->SavedBeginState & (VERT_BEGIN_0|VERT_BEGIN_1)) == 0 ); - assert( (IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1)) == 0 ); - - /* Not quite right. Need to use the fallback '_aa_ArrayElement' - * when not known to be inside begin/end and arrays are - * unlocked. - */ - if (IM->FlushElt == FLUSH_ELT_EAGER) { - _tnl_translate_array_elts( ctx, IM, last, count ); - } - - IM->Flag[count] |= VERT_BIT_BEGIN; - IM->Primitive[count] = mode | PRIM_BEGIN; - IM->PrimitiveLength[last] = count - last; - IM->LastPrimitive = count; - IM->BeginState = (VERT_BEGIN_0|VERT_BEGIN_1); - -/* _mesa_debug(ctx, "%s: %x\n", __FUNCTION__, IM->BeginState); */ - - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - ctx->Driver.CurrentExecPrimitive = mode; - } -} - - -/* Function which allows operations like 'glRectf' to decompose to a - * begin/end object and vertices without worrying about what happens - * with display lists. - */ -GLboolean -_tnl_hard_begin( GLcontext *ctx, GLenum p ) -{ -/* _mesa_debug(ctx, "%s\n", __FUNCTION__); */ - - if (!ctx->CompileFlag) { - /* If not compiling, treat as a normal begin(). - */ -/* _mesa_debug(ctx, "%s: treating as glBegin\n", __FUNCTION__); */ - glBegin( p ); - return GL_TRUE; - } - else { - /* Otherwise, need to do special processing to preserve the - * condition that these vertices will only be replayed outside - * future begin/end objects. - */ - struct immediate *IM = TNL_CURRENT_IM(ctx); - - if (ctx->NewState) - _mesa_update_state(ctx); - - if (IM->Count > IMM_MAXDATA-8) { - _tnl_flush_immediate( ctx, IM ); - IM = TNL_CURRENT_IM(ctx); - } - - /* A lot depends on the degree to which the display list has - * constrained the possible begin/end states at this point: - */ - switch (IM->BeginState & (VERT_BEGIN_0|VERT_BEGIN_1)) { - case VERT_BEGIN_0|VERT_BEGIN_1: - /* This is an immediate known to be inside a begin/end object. - */ - ASSERT(ctx->Driver.CurrentSavePrimitive <= GL_POLYGON); - IM->BeginState |= (VERT_ERROR_1|VERT_ERROR_0); - return GL_FALSE; - - case VERT_BEGIN_0: - case VERT_BEGIN_1: - /* This is a display-list immediate in an unknown begin/end - * state. Assert it is empty and convert it to a 'hard' one. - */ - ASSERT(IM->SavedBeginState == 0); - ASSERT(ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN); - - /* Push current beginstate, to be restored later. Don't worry - * about raising errors. - */ - IM->SavedBeginState = IM->BeginState; - - /* FALLTHROUGH */ - - case 0: - /* Unless we have fallen through, this is an immediate known to - * be outside begin/end objects. - */ - ASSERT(ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN || - ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END); - ASSERT (IM->FlushElt != FLUSH_ELT_EAGER); - - IM->BeginState |= VERT_BEGIN_0|VERT_BEGIN_1; - IM->Flag[IM->Count] |= VERT_BIT_BEGIN; - IM->Primitive[IM->Count] = p | PRIM_BEGIN; - IM->PrimitiveLength[IM->LastPrimitive] = IM->Count - IM->LastPrimitive; - IM->LastPrimitive = IM->Count; - - /* This is necessary as this immediate will not be flushed in - * _tnl_end() -- we leave it active, hoping to pick up more - * vertices before the next state change. - */ - ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; - return GL_TRUE; - - default: - assert (0); - return GL_TRUE; - } - } -} - - -/* Both streams now outside begin/end. - * - * Leave SavedBeginState untouched -- attempt to gather several - * rects/arrays together in a single immediate struct. - */ -void -_tnl_end_ctx( GLcontext *ctx ) -{ - struct immediate *IM = TNL_CURRENT_IM(ctx); - GLuint state = IM->BeginState; - GLuint inflags = (~state) & (VERT_BEGIN_0|VERT_BEGIN_1); - - /* Not the case if vertices emitted without calling glBegin first: - */ -/* assert( ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES ); */ - - - state |= inflags << 2; /* errors */ - - if (inflags != (VERT_BEGIN_0|VERT_BEGIN_1)) - { - GLuint count = IM->Count; - GLuint last = IM->LastPrimitive; - - state &= ~(VERT_BEGIN_0|VERT_BEGIN_1); /* update state */ - IM->Flag[count] |= VERT_BIT_END; - IM->Primitive[last] |= PRIM_END; - IM->PrimitiveLength[last] = count - last; - IM->Primitive[count] = PRIM_OUTSIDE_BEGIN_END; /* removes PRIM_BEGIN - * flag if length == 0 - */ - IM->LastPrimitive = count; - - if (IM->FlushElt == FLUSH_ELT_EAGER) { - _tnl_translate_array_elts( ctx, IM, last, count ); - } - } - - IM->BeginState = state; - - if (!ctx->CompileFlag) { - if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) - _mesa_error( ctx, GL_INVALID_OPERATION, "_tnl_End" ); - else - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - } - - /* You can set this flag to get the old 'flush_vb on glEnd()' - * behaviour. - */ - if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) - _tnl_flush_immediate( ctx, IM ); -} - -void GLAPIENTRY -_tnl_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - - _tnl_end_ctx( ctx ); - - /* Need to keep save primitive uptodate in COMPILE and - * COMPILE_AND_EXEC modes, need to keep exec primitive uptodate - * otherwise. - */ - if (ctx->CompileFlag) - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; -} - - -/* If the given vertex attribute array hasn't been allocated yet, - * allocate it now. - */ -#define CHECK_ATTRIB_ARRAY(IM, ATTR) \ - if (!IM->Attrib[ATTR]) { \ - IM->Attrib[ATTR] = \ - (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); \ - if (!IM->Attrib[ATTR]) { \ - GET_CURRENT_CONTEXT(ctx); \ - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glVertex/Normal/etc"); \ - return; \ - } \ - } - - -#define COLOR( r, g, b, a ) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - GLfloat *color; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_COLOR0); \ - color = IM->Attrib[VERT_ATTRIB_COLOR0][count]; \ - color[0] = r; \ - color[1] = g; \ - color[2] = b; \ - color[3] = a; \ - IM->Flag[count] |= VERT_BIT_COLOR0; \ -} - -static void GLAPIENTRY -_tnl_Color3f( GLfloat red, GLfloat green, GLfloat blue ) -{ - COLOR( red, green, blue, 1.0 ); -} - -static void GLAPIENTRY -_tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue ) -{ - COLOR(UBYTE_TO_FLOAT(red), - UBYTE_TO_FLOAT(green), - UBYTE_TO_FLOAT(blue), - 1.0); -} - -static void GLAPIENTRY -_tnl_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) -{ - COLOR( red, green, blue, alpha ); -} - -static void GLAPIENTRY -_tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) -{ - COLOR(UBYTE_TO_FLOAT(red), - UBYTE_TO_FLOAT(green), - UBYTE_TO_FLOAT(blue), - UBYTE_TO_FLOAT(alpha)); -} - -static void GLAPIENTRY -_tnl_Color3fv( const GLfloat *v ) -{ - COLOR( v[0], v[1], v[2], 1.0 ); -} - -static void GLAPIENTRY -_tnl_Color3ubv( const GLubyte *v ) -{ - COLOR(UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]), - 1.0 ); -} - -static void GLAPIENTRY -_tnl_Color4fv( const GLfloat *v ) -{ - COLOR( v[0], v[1], v[2], v[3] ); -} - -static void GLAPIENTRY -_tnl_Color4ubv( const GLubyte *v) -{ - COLOR(UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]), - UBYTE_TO_FLOAT(v[3])); -} - - - -#define SECONDARY_COLOR( r, g, b ) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - GLfloat *color; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_COLOR1); \ - color = IM->Attrib[VERT_ATTRIB_COLOR1][count]; \ - color[0] = r; \ - color[1] = g; \ - color[2] = b; \ - IM->Flag[count] |= VERT_BIT_COLOR1; \ -} - -static void GLAPIENTRY -_tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) -{ - SECONDARY_COLOR( red, green, blue ); -} - -static void GLAPIENTRY -_tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) -{ - SECONDARY_COLOR(UBYTE_TO_FLOAT(red), - UBYTE_TO_FLOAT(green), - UBYTE_TO_FLOAT(blue)); -} - -static void GLAPIENTRY -_tnl_SecondaryColor3fvEXT( const GLfloat *v ) -{ - SECONDARY_COLOR( v[0], v[1], v[2] ); -} - -static void GLAPIENTRY -_tnl_SecondaryColor3ubvEXT( const GLubyte *v ) -{ - SECONDARY_COLOR(UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2])); -} - - -static void GLAPIENTRY -_tnl_EdgeFlag( GLboolean flag ) -{ - GLuint count; - GET_IMMEDIATE; - count = IM->Count; - IM->EdgeFlag[count] = flag; - IM->Flag[count] |= VERT_BIT_EDGEFLAG; -} - - -static void GLAPIENTRY -_tnl_EdgeFlagv( const GLboolean *flag ) -{ - GLuint count; - GET_IMMEDIATE; - count = IM->Count; - IM->EdgeFlag[count] = *flag; - IM->Flag[count] |= VERT_BIT_EDGEFLAG; -} - - -static void GLAPIENTRY -_tnl_FogCoordfEXT( GLfloat f ) -{ - GET_IMMEDIATE; - GLuint count = IM->Count; - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_FOG); - IM->Attrib[VERT_ATTRIB_FOG][count][0] = f; - IM->Flag[count] |= VERT_BIT_FOG; -} - -static void GLAPIENTRY -_tnl_FogCoordfvEXT( const GLfloat *v ) -{ - GET_IMMEDIATE; - GLuint count = IM->Count; - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_FOG); - IM->Attrib[VERT_ATTRIB_FOG][count][0] = v[0]; - IM->Flag[count] |= VERT_BIT_FOG; -} - - -static void GLAPIENTRY -_tnl_Indexi( GLint c ) -{ - GLuint count; - GET_IMMEDIATE; - count = IM->Count; - IM->Index[count] = c; - IM->Flag[count] |= VERT_BIT_INDEX; -} - - -static void GLAPIENTRY -_tnl_Indexiv( const GLint *c ) -{ - GLuint count; - GET_IMMEDIATE; - count = IM->Count; - IM->Index[count] = *c; - IM->Flag[count] |= VERT_BIT_INDEX; -} - - -#define NORMAL( x, y, z ) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - GLfloat *normal; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_NORMAL); \ - normal = IM->Attrib[VERT_ATTRIB_NORMAL][count]; \ - ASSIGN_3V(normal, x,y,z); \ - IM->Flag[count] |= VERT_BIT_NORMAL; \ -} - -#if defined(USE_IEEE_foo) -#define NORMALF( x, y, z ) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - fi_type *normal; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_NORMAL); \ - normal = (fi_type *)IM->Attrib[VERT_ATTRIB_NORMAL][count]; \ - normal[0].i = ((fi_type *)&(x))->i; \ - normal[1].i = ((fi_type *)&(y))->i; \ - normal[2].i = ((fi_type *)&(z))->i; \ - IM->Flag[count] |= VERT_BIT_NORMAL; \ -} -#else -#define NORMALF NORMAL -#endif - -static void GLAPIENTRY -_tnl_Normal3f( GLfloat nx, GLfloat ny, GLfloat nz ) -{ - NORMALF(nx, ny, nz); -} - - -static void GLAPIENTRY -_tnl_Normal3fv( const GLfloat *v ) -{ - NORMALF( v[0], v[1], v[2] ); -} - - - -#define TEXCOORD1(s) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - GLfloat *tc; \ - IM->Flag[count] |= VERT_BIT_TEX0; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \ - tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \ - ASSIGN_4V(tc,s,0,0,1); \ -} - -#define TEXCOORD2(s, t) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - GLfloat *tc; \ - IM->Flag[count] |= VERT_BIT_TEX0; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \ - tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \ - ASSIGN_4V(tc, s, t, 0, 1); \ -} - -#define TEXCOORD3(s, t, u) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - GLfloat *tc; \ - IM->Flag[count] |= VERT_BIT_TEX0; \ - IM->TexSize |= TEX_0_SIZE_3; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \ - tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \ - ASSIGN_4V(tc, s, t, u, 1); \ -} - -#define TEXCOORD4(s, t, u, v) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - GLfloat *tc; \ - IM->Flag[count] |= VERT_BIT_TEX0; \ - IM->TexSize |= TEX_0_SIZE_4; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \ - tc = IM->Attrib[VERT_ATTRIB_TEX0][count]; \ - ASSIGN_4V(tc, s, t, u, v); \ -} - -#if defined(USE_IEEE) -#define TEXCOORD2F(s, t) \ -{ \ - GET_IMMEDIATE; \ - GLuint count = IM->Count; \ - fi_type *tc; \ - IM->Flag[count] |= VERT_BIT_TEX0; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0); \ - tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0][count]; \ - tc[0].i = ((fi_type *)&(s))->i; \ - tc[1].i = ((fi_type *)&(t))->i; \ - tc[2].i = 0; \ - tc[3].i = IEEE_ONE; \ -} -#else -#define TEXCOORD2F TEXCOORD2 -#endif - -static void GLAPIENTRY -_tnl_TexCoord1f( GLfloat s ) -{ - TEXCOORD1(s); -} - - -static void GLAPIENTRY -_tnl_TexCoord2f( GLfloat s, GLfloat t ) -{ - TEXCOORD2F(s, t); -} - - -static void GLAPIENTRY -_tnl_TexCoord3f( GLfloat s, GLfloat t, GLfloat r ) -{ - TEXCOORD3(s, t, r); -} - -static void GLAPIENTRY -_tnl_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) -{ - TEXCOORD4(s, t, r, q) -} - -static void GLAPIENTRY -_tnl_TexCoord1fv( const GLfloat *v ) -{ - TEXCOORD1(v[0]); -} - -static void GLAPIENTRY -_tnl_TexCoord2fv( const GLfloat *v ) -{ - TEXCOORD2F(v[0], v[1]); -} - -static void GLAPIENTRY -_tnl_TexCoord3fv( const GLfloat *v ) -{ - TEXCOORD3(v[0], v[1], v[2]); -} - -static void GLAPIENTRY -_tnl_TexCoord4fv( const GLfloat *v ) -{ - TEXCOORD4(v[0], v[1], v[2], v[3]); -} - - - -/* KW: Run into bad problems in vertex copying if we don't fully pad - * the incoming vertices. - */ -#define VERTEX2(IM, x,y) \ -{ \ - GLuint count = IM->Count++; \ - GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BIT_POS; \ - ASSIGN_4V(dest, x, y, 0, 1); \ - /*ASSERT(IM->Flag[IM->Count]==0);*/ \ - if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( NULL, IM ); \ -} - -#define VERTEX3(IM,x,y,z) \ -{ \ - GLuint count = IM->Count++; \ - GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BITS_OBJ_23; \ - ASSIGN_4V(dest, x, y, z, 1); \ - /*ASSERT(IM->Flag[IM->Count]==0);*/ \ - if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( NULL, IM ); \ -} - -#define VERTEX4(IM, x,y,z,w) \ -{ \ - GLuint count = IM->Count++; \ - GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BITS_OBJ_234; \ - ASSIGN_4V(dest, x, y, z, w); \ - if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( NULL, IM ); \ -} - -#if defined(USE_IEEE) -#define VERTEX2F(IM, x, y) \ -{ \ - GLuint count = IM->Count++; \ - fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BIT_POS; \ - dest[0].i = ((fi_type *)&(x))->i; \ - dest[1].i = ((fi_type *)&(y))->i; \ - dest[2].i = 0; \ - dest[3].i = IEEE_ONE; \ - /*ASSERT(IM->Flag[IM->Count]==0);*/ \ - if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( NULL, IM ); \ -} -#else -#define VERTEX2F VERTEX2 -#endif - -#if defined(USE_IEEE) -#define VERTEX3F(IM, x, y, z) \ -{ \ - GLuint count = IM->Count++; \ - fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BITS_OBJ_23; \ - dest[0].i = ((fi_type *)&(x))->i; \ - dest[1].i = ((fi_type *)&(y))->i; \ - dest[2].i = ((fi_type *)&(z))->i; \ - dest[3].i = IEEE_ONE; \ - /*ASSERT(IM->Flag[IM->Count]==0);*/ \ - if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( NULL, IM ); \ -} -#else -#define VERTEX3F VERTEX3 -#endif - -#if defined(USE_IEEE) -#define VERTEX4F(IM, x, y, z, w) \ -{ \ - GLuint count = IM->Count++; \ - fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BITS_OBJ_234; \ - dest[0].i = ((fi_type *)&(x))->i; \ - dest[1].i = ((fi_type *)&(y))->i; \ - dest[2].i = ((fi_type *)&(z))->i; \ - dest[3].i = ((fi_type *)&(w))->i; \ - if (count == IMM_MAXDATA - 1) \ - _tnl_flush_immediate( NULL, IM ); \ -} -#else -#define VERTEX4F VERTEX4 -#endif - - - -static void GLAPIENTRY -_tnl_Vertex2f( GLfloat x, GLfloat y ) -{ - GET_IMMEDIATE; - VERTEX2F( IM, x, y ); -} - -static void GLAPIENTRY -_tnl_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_IMMEDIATE; - VERTEX3F( IM, x, y, z ); -} -static void GLAPIENTRY -_tnl_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - GET_IMMEDIATE; - VERTEX4F( IM, x, y, z, w ); -} - -static void GLAPIENTRY -_tnl_Vertex2fv( const GLfloat *v ) -{ - GET_IMMEDIATE; - VERTEX2F( IM, v[0], v[1] ); -} - -static void GLAPIENTRY -_tnl_Vertex3fv( const GLfloat *v ) -{ - GET_IMMEDIATE; - VERTEX3F( IM, v[0], v[1], v[2] ); -} - -static void GLAPIENTRY -_tnl_Vertex4fv( const GLfloat *v ) -{ - GET_IMMEDIATE; - VERTEX4F( IM, v[0], v[1], v[2], v[3] ); -} - - - - -/* - * GL_ARB_multitexture - * - * Note: the multitexture spec says that specifying an invalid target - * has undefined results and does not have to generate an error. Just - * don't crash. We no-op on invalid targets. - */ - -#define MAX_TARGET (GL_TEXTURE0_ARB + MAX_TEXTURE_COORD_UNITS) - -#define MULTI_TEXCOORD1(target, s) \ -{ \ - GET_IMMEDIATE; \ - const GLuint texunit = target - GL_TEXTURE0_ARB; \ - if (texunit < IM->MaxTextureUnits) { \ - const GLuint count = IM->Count; \ - GLfloat *tc; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \ - tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ - ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F); \ - IM->Flag[count] |= VERT_BIT_TEX(texunit); \ - } \ -} - -#define MULTI_TEXCOORD2(target, s, t) \ -{ \ - GET_IMMEDIATE; \ - const GLuint texunit = target - GL_TEXTURE0_ARB; \ - if (texunit < IM->MaxTextureUnits) { \ - const GLuint count = IM->Count; \ - GLfloat *tc; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \ - tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ - ASSIGN_4V(tc, s, t, 0.0F, 1.0F); \ - IM->Flag[count] |= VERT_BIT_TEX(texunit); \ - } \ -} - -#define MULTI_TEXCOORD3(target, s, t, u) \ -{ \ - GET_IMMEDIATE; \ - const GLuint texunit = target - GL_TEXTURE0_ARB; \ - if (texunit < IM->MaxTextureUnits) { \ - const GLuint count = IM->Count; \ - GLfloat *tc; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \ - tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ - ASSIGN_4V(tc, s, t, u, 1.0F); \ - IM->Flag[count] |= VERT_BIT_TEX(texunit); \ - IM->TexSize |= TEX_SIZE_3(texunit); \ - } \ -} - -#define MULTI_TEXCOORD4(target, s, t, u, v) \ -{ \ - GET_IMMEDIATE; \ - const GLuint texunit = target - GL_TEXTURE0_ARB; \ - if (texunit < IM->MaxTextureUnits) { \ - const GLuint count = IM->Count; \ - GLfloat *tc; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \ - tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ - ASSIGN_4V(tc, s, t, u, v); \ - IM->Flag[count] |= VERT_BIT_TEX(texunit); \ - IM->TexSize |= TEX_SIZE_4(texunit); \ - } \ -} - -#if defined(USE_IEEE) -#define MULTI_TEXCOORD2F(target, s, t) \ -{ \ - GET_IMMEDIATE; \ - const GLuint texunit = target - GL_TEXTURE0_ARB; \ - if (texunit < IM->MaxTextureUnits) { \ - const GLuint count = IM->Count; \ - fi_type *tc; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_TEX0 + texunit); \ - tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count]; \ - IM->Flag[count] |= VERT_BIT_TEX(texunit); \ - tc[0].i = ((fi_type *)&(s))->i; \ - tc[1].i = ((fi_type *)&(t))->i; \ - tc[2].i = 0; \ - tc[3].i = IEEE_ONE; \ - } \ -} -#else -#define MULTI_TEXCOORD2F MULTI_TEXCOORD2 -#endif - -static void GLAPIENTRY -_tnl_MultiTexCoord1fARB(GLenum target, GLfloat s) -{ - MULTI_TEXCOORD1( target, s ); -} - -static void GLAPIENTRY -_tnl_MultiTexCoord1fvARB(GLenum target, const GLfloat *v) -{ - MULTI_TEXCOORD1( target, v[0] ); -} - -static void GLAPIENTRY -_tnl_MultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) -{ - MULTI_TEXCOORD2F( target, s, t ); -} - -static void GLAPIENTRY -_tnl_MultiTexCoord2fvARB(GLenum target, const GLfloat *v) -{ - MULTI_TEXCOORD2F( target, v[0], v[1] ); -} - -static void GLAPIENTRY -_tnl_MultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - MULTI_TEXCOORD3( target, s, t, r ); -} - -static void GLAPIENTRY -_tnl_MultiTexCoord3fvARB(GLenum target, const GLfloat *v) -{ - MULTI_TEXCOORD3( target, v[0], v[1], v[2] ); -} - -static void GLAPIENTRY -_tnl_MultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - MULTI_TEXCOORD4( target, s, t, r, q ); -} - -static void GLAPIENTRY -_tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v) -{ - MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] ); -} - - - -/* KW: Because the eval values don't become 'current', fixup will flow - * through these vertices, and then evaluation will write on top - * of the fixup results. - * - * Note: using Obj to hold eval coord data. - */ -#define EVALCOORD1(IM, x) \ -{ \ - const GLuint count = IM->Count++; \ - GLfloat *dest; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_POS); \ - dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BIT_EVAL_C1; \ - ASSIGN_4V(dest, x, 0, 0, 1); \ - if (count == IMM_MAXDATA-1) \ - _tnl_flush_immediate( NULL, IM ); \ -} - -#define EVALCOORD2(IM, x, y) \ -{ \ - const GLuint count = IM->Count++; \ - GLfloat *dest; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_POS); \ - dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BIT_EVAL_C2; \ - ASSIGN_4V(dest, x, y, 0, 1); \ - if (count == IMM_MAXDATA-1) \ - _tnl_flush_immediate( NULL, IM ); \ -} - -#define EVALPOINT1(IM, x) \ -{ \ - const GLuint count = IM->Count++; \ - GLfloat *dest; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_POS); \ - dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BIT_EVAL_P1; \ - ASSIGN_4V(dest, x, 0, 0, 1); \ - if (count == IMM_MAXDATA-1) \ - _tnl_flush_immediate( NULL, IM ); \ -} - -#define EVALPOINT2(IM, x, y) \ -{ \ - const GLuint count = IM->Count++; \ - GLfloat *dest; \ - CHECK_ATTRIB_ARRAY(IM, VERT_ATTRIB_POS); \ - dest = IM->Attrib[VERT_ATTRIB_POS][count]; \ - IM->Flag[count] |= VERT_BIT_EVAL_P2; \ - ASSIGN_4V(dest, x, y, 0, 1); \ - if (count == IMM_MAXDATA-1) \ - _tnl_flush_immediate( NULL, IM ); \ -} - -static void GLAPIENTRY -_tnl_EvalCoord1f( GLfloat u ) -{ - GET_IMMEDIATE; - EVALCOORD1( IM, u ); -} - -static void GLAPIENTRY -_tnl_EvalCoord1fv( const GLfloat *u ) -{ - GET_IMMEDIATE; - EVALCOORD1( IM, (GLfloat) *u ); -} - -static void GLAPIENTRY -_tnl_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_IMMEDIATE; - EVALCOORD2( IM, u, v ); -} - -static void GLAPIENTRY -_tnl_EvalCoord2fv( const GLfloat *u ) -{ - GET_IMMEDIATE; - EVALCOORD2( IM, u[0], u[1] ); -} - - -static void GLAPIENTRY -_tnl_EvalPoint1( GLint i ) -{ - GET_IMMEDIATE; - EVALPOINT1( IM, (GLfloat) i ); -} - - -static void GLAPIENTRY -_tnl_EvalPoint2( GLint i, GLint j ) -{ - GET_IMMEDIATE; - EVALPOINT2( IM, (GLfloat) i, (GLfloat) j ); -} - - -/* Need to use the default array-elt outside begin/end for strict - * conformance. - * XXX If ctx->Const.CheckArrayBounds is true, we need to test i against - * ctx->Array._MaxElement - */ -#define ARRAY_ELT( IM, i ) \ -{ \ - GLuint count = IM->Count; \ - IM->Elt[count] = i; \ - IM->Flag[count] &= IM->ArrayEltFlags; \ - IM->Flag[count] |= VERT_BIT_ELT; \ - IM->FlushElt = IM->ArrayEltFlush; \ - IM->Count += IM->ArrayEltIncr; \ - if (IM->Count == IMM_MAXDATA) \ - _tnl_flush_immediate( NULL, IM ); \ -} - - -static void GLAPIENTRY -_tnl_ArrayElement( GLint i ) -{ - GET_IMMEDIATE; - ARRAY_ELT( IM, i ); -} - - -/* Internal functions. These are safe to use providing either: - * - * - It is determined that a display list is not being compiled, or - * if so that these commands won't be compiled into the list (see - * t_eval.c for an example). - * - * - _tnl_hard_begin() is used instead of _tnl_[bB]egin, and tested - * for a GL_TRUE return value. See _tnl_Rectf, below. - */ -void -_tnl_eval_coord1f( GLcontext *CC, GLfloat u ) -{ - struct immediate *i = TNL_CURRENT_IM(CC); - EVALCOORD1( i, u ); -} - -void -_tnl_eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v ) -{ - struct immediate *i = TNL_CURRENT_IM(CC); - EVALCOORD2( i, u, v ); -} - - - - -/* - * NV_vertex_program - */ - -static void GLAPIENTRY -_tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - if (index < VERT_ATTRIB_MAX) { - GET_IMMEDIATE; - const GLuint count = IM->Count; - GLfloat *attrib; - CHECK_ATTRIB_ARRAY(IM, index); - attrib = IM->Attrib[index][count]; - ASSIGN_4V(attrib, x, y, z, w); - IM->Flag[count] |= (1 << index); - if (index == 0) { - IM->Count++; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( NULL, IM ); - } - } - else { - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribNV(index > 15)"); - } -} - -static void GLAPIENTRY -_tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) -{ - if (index < VERT_ATTRIB_MAX) { - GET_IMMEDIATE; - const GLuint count = IM->Count; - GLfloat *attrib; - CHECK_ATTRIB_ARRAY(IM, index); - attrib = IM->Attrib[index][count]; - COPY_4V(attrib, v); - IM->Flag[count] |= (1 << index); - if (index == 0) { - IM->Count++; - if (count == IMM_MAXDATA - 1) - _tnl_flush_immediate( NULL, IM ); - } - } - else { - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribNV(index > 15)"); - } -} - - -/* Execute a glRectf() function. _tnl_hard_begin() ensures the check - * on outside_begin_end is executed even in compiled lists. These - * vertices can now participate in the same immediate as regular ones, - * even in most display lists. - */ -static void GLAPIENTRY -_tnl_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (_tnl_hard_begin( ctx, GL_QUADS )) { - glVertex2f( x1, y1 ); - glVertex2f( x2, y1 ); - glVertex2f( x2, y2 ); - glVertex2f( x1, y2 ); - glEnd(); - } -} - -static void GLAPIENTRY -_tnl_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct immediate *IM = TNL_CURRENT_IM(ctx); - GLuint count = IM->Count; - struct gl_material *mat; - GLuint bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, "Materialfv"); - int i, nr; - - if (bitmask == 0) - return; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "_tnl_Materialfv\n"); - - if (tnl->IsolateMaterials && - !(IM->BeginState & VERT_BEGIN_1)) /* heuristic */ - { - _tnl_flush_immediate( ctx, IM ); - IM = TNL_CURRENT_IM(ctx); - count = IM->Count; - } - - if (!(IM->Flag[count] & VERT_BIT_MATERIAL)) { - if (!IM->Material) { - IM->Material = (struct gl_material *) - MALLOC( sizeof(struct gl_material) * IMM_SIZE ); - IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE ); - IM->MaterialMask[IM->LastMaterial] = 0; - } - else if (IM->MaterialOrMask & ~bitmask) { - _mesa_copy_materials( &IM->Material[count], - &IM->Material[IM->LastMaterial], - IM->MaterialOrMask & ~bitmask ); - } - - IM->Flag[count] |= VERT_BIT_MATERIAL; - IM->MaterialMask[count] = 0; - IM->MaterialAndMask &= IM->MaterialMask[IM->LastMaterial]; - IM->LastMaterial = count; - } - - IM->MaterialOrMask |= bitmask; - IM->MaterialMask[count] |= bitmask; - mat = &IM->Material[count]; - - switch (face) { - case GL_SHININESS: nr = 1; break; - case GL_COLOR_INDEXES: nr = 3; break; - default: nr = 4 ; break; - } - - for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) - if (bitmask & (1<<i)) - COPY_SZ_4V( mat->Attrib[i], nr, params ); - - if (tnl->IsolateMaterials && - !(IM->BeginState & VERT_BEGIN_1)) /* heuristic */ - { - _tnl_flush_immediate( ctx, IM ); - } -} - -void _tnl_imm_vtxfmt_init( GLcontext *ctx ) -{ - GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt); - - /* All begin/end operations are handled by this vertex format: - */ - vfmt->ArrayElement = _tnl_ArrayElement; - vfmt->Begin = _tnl_Begin; - vfmt->Color3f = _tnl_Color3f; - vfmt->Color3fv = _tnl_Color3fv; - vfmt->Color3ub = _tnl_Color3ub; - vfmt->Color3ubv = _tnl_Color3ubv; - vfmt->Color4f = _tnl_Color4f; - vfmt->Color4fv = _tnl_Color4fv; - vfmt->Color4ub = _tnl_Color4ub; - vfmt->Color4ubv = _tnl_Color4ubv; - vfmt->EdgeFlag = _tnl_EdgeFlag; - vfmt->EdgeFlagv = _tnl_EdgeFlagv; - vfmt->End = _tnl_End; - vfmt->EvalCoord1f = _tnl_EvalCoord1f; - vfmt->EvalCoord1fv = _tnl_EvalCoord1fv; - vfmt->EvalCoord2f = _tnl_EvalCoord2f; - vfmt->EvalCoord2fv = _tnl_EvalCoord2fv; - vfmt->EvalPoint1 = _tnl_EvalPoint1; - vfmt->EvalPoint2 = _tnl_EvalPoint2; - vfmt->FogCoordfEXT = _tnl_FogCoordfEXT; - vfmt->FogCoordfvEXT = _tnl_FogCoordfvEXT; - vfmt->Indexi = _tnl_Indexi; - vfmt->Indexiv = _tnl_Indexiv; - vfmt->Materialfv = _tnl_Materialfv; - vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fvARB; - vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fvARB; - vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fvARB; - vfmt->Normal3f = _tnl_Normal3f; - vfmt->Normal3fv = _tnl_Normal3fv; - vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _tnl_SecondaryColor3fvEXT; - vfmt->SecondaryColor3ubEXT = _tnl_SecondaryColor3ubEXT; - vfmt->SecondaryColor3ubvEXT = _tnl_SecondaryColor3ubvEXT; - vfmt->TexCoord1f = _tnl_TexCoord1f; - vfmt->TexCoord1fv = _tnl_TexCoord1fv; - vfmt->TexCoord2f = _tnl_TexCoord2f; - vfmt->TexCoord2fv = _tnl_TexCoord2fv; - vfmt->TexCoord3f = _tnl_TexCoord3f; - vfmt->TexCoord3fv = _tnl_TexCoord3fv; - vfmt->TexCoord4f = _tnl_TexCoord4f; - vfmt->TexCoord4fv = _tnl_TexCoord4fv; - vfmt->Vertex2f = _tnl_Vertex2f; - vfmt->Vertex2fv = _tnl_Vertex2fv; - vfmt->Vertex3f = _tnl_Vertex3f; - vfmt->Vertex3fv = _tnl_Vertex3fv; - vfmt->Vertex4f = _tnl_Vertex4f; - vfmt->Vertex4fv = _tnl_Vertex4fv; - vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV; - - /* Outside begin/end functions (from t_varray.c, t_eval.c, ...): - */ - vfmt->Rectf = _tnl_Rectf; - - /* Just use the core function: - */ - vfmt->CallList = _mesa_CallList; - - vfmt->prefer_float_colors = GL_FALSE; -} diff --git a/src/mesa/tnl/t_imm_api.h b/src/mesa/tnl/t_imm_api.h deleted file mode 100644 index a61b0d02282..00000000000 --- a/src/mesa/tnl/t_imm_api.h +++ /dev/null @@ -1,56 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef _T_VTXFMT_H -#define _T_VTXFMT_H - -#include "mtypes.h" -#include "t_context.h" - - -extern void GLAPIENTRY _tnl_save_Begin( GLenum mode ); -extern void GLAPIENTRY _tnl_Begin( GLenum mode ); - -extern void GLAPIENTRY _tnl_Begin( GLenum mode ); - -extern void GLAPIENTRY _tnl_End(void); - - -/* TNL-private internal functions for building higher-level operations: - */ -extern GLboolean _tnl_hard_begin( GLcontext *ctx, GLenum p ); -extern void _tnl_end_ctx( GLcontext *ctx ); -extern void _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y ); -extern void _tnl_eval_coord1f( GLcontext *CC, GLfloat u ); -extern void _tnl_eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v ); -extern void _tnl_array_element( GLcontext *CC, GLint i ); - -/* Initialize our part of the vtxfmt struct: - */ -extern void _tnl_imm_vtxfmt_init( GLcontext *ctx ); - - -#endif diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c deleted file mode 100644 index 50f97a3f202..00000000000 --- a/src/mesa/tnl/t_imm_elt.c +++ /dev/null @@ -1,744 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "imports.h" -#include "mtypes.h" - -#include "math/m_translate.h" - -#include "t_context.h" -#include "t_imm_elt.h" - - - -typedef void (*trans_elt_1ui_func)(GLuint *to, - CONST void *ptr, - GLuint stride, - const GLuint *flags, - const GLuint *elts, - GLuint match, - GLuint start, - GLuint n ); - -typedef void (*trans_elt_1ub_func)(GLubyte *to, - CONST void *ptr, - GLuint stride, - const GLuint *flags, - const GLuint *elts, - GLuint match, - GLuint start, - GLuint n ); - -typedef void (*trans_elt_4f_func)(GLfloat (*to)[4], - CONST void *ptr, - GLuint stride, - const GLuint *flags, - const GLuint *elts, - GLuint match, - GLuint start, - GLuint n ); - - - -static trans_elt_1ui_func _tnl_trans_elt_1ui_tab[MAX_TYPES]; -static trans_elt_1ub_func _tnl_trans_elt_1ub_tab[MAX_TYPES]; -static trans_elt_4f_func _tnl_trans_elt_4f_tab[5][MAX_TYPES]; -static trans_elt_4f_func _tnl_trans_elt_4fc_tab[5][MAX_TYPES]; - - -#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt]) - - - -/* Code specific to array element implementation. There is a small - * subtlety in the bits CHECK() tests, and the way bits are set in - * glArrayElement which ensures that if, eg, in the case that the - * vertex array is disabled and normal array is enabled, and we get - * either sequence: - * - * ArrayElement() OR Normal() - * Normal() ArrayElement() - * Vertex() Vertex() - * - * That the correct value for normal is used. - */ -#define TAB(x) _tnl_trans_elt##x##_tab -#define ARGS const GLuint *flags, const GLuint *elts, GLuint match, \ - GLuint start, GLuint n -#define SRC_START 0 -#define DST_START start -#define CHECK if ((flags[i]&match) == VERT_BIT_ELT) -#define NEXT_F (void)1 -#define NEXT_F2 f = first + elts[i] * stride; - - -/* GL_BYTE - */ -#define SRC GLbyte -#define SRC_IDX TYPE_IDX(GL_BYTE) -#define TRX_4F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) ) -#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) - - -#define SZ 4 -#define INIT init_trans_4_GLbyte_elt -#define DEST_4F trans_4_GLbyte_4f_elt -#define DEST_4FC trans_4_GLbyte_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLbyte_elt -#define DEST_4F trans_3_GLbyte_4f_elt -#define DEST_4FC trans_3_GLbyte_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLbyte_elt -#define DEST_4F trans_2_GLbyte_4f_elt -#define DEST_4FC trans_2_GLbyte_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLbyte_elt -#define DEST_4F trans_1_GLbyte_4f_elt -#define DEST_4FC trans_1_GLbyte_4fc_elt -#define DEST_1UB trans_1_GLbyte_1ub_elt -#define DEST_1UI trans_1_GLbyte_1ui_elt -#include "math/m_trans_tmp.h" - -#undef SRC -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_UI -#undef SRC_IDX - -/* GL_UNSIGNED_BYTE - */ -#define SRC GLubyte -#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE) -#define TRX_4F(f,n) UBYTE_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) UBYTE_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n) -#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n) - -/* 4ub->4ub handled in special case below. - */ -#define SZ 4 -#define INIT init_trans_4_GLubyte_elt -#define DEST_4F trans_4_GLubyte_4f_elt -#define DEST_4FC trans_4_GLubyte_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLubyte_elt -#define DEST_4F trans_3_GLubyte_4f_elt -#define DEST_4FC trans_3_GLubyte_4fc_elt -#include "math/m_trans_tmp.h" - - -#define SZ 1 -#define INIT init_trans_1_GLubyte_elt -#define DEST_4F trans_1_GLubyte_4f_elt -#define DEST_4FC trans_1_GLubyte_4fc_elt -#define DEST_1UB trans_1_GLubyte_1ub_elt -#define DEST_1UI trans_1_GLubyte_1ui_elt -#include "math/m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_UI - - -/* GL_SHORT - */ -#define SRC GLshort -#define SRC_IDX TYPE_IDX(GL_SHORT) -#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n)) -#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) - - -#define SZ 4 -#define INIT init_trans_4_GLshort_elt -#define DEST_4F trans_4_GLshort_4f_elt -#define DEST_4FC trans_4_GLshort_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLshort_elt -#define DEST_4F trans_3_GLshort_4f_elt -#define DEST_4FC trans_3_GLshort_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLshort_elt -#define DEST_4F trans_2_GLshort_4f_elt -#define DEST_4FC trans_2_GLshort_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLshort_elt -#define DEST_4F trans_1_GLshort_4f_elt -#define DEST_4FC trans_1_GLshort_4fc_elt -#define DEST_1UB trans_1_GLshort_1ub_elt -#define DEST_1UI trans_1_GLshort_1ui_elt -#include "math/m_trans_tmp.h" - - -#undef SRC -#undef SRC_IDX -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_UI - - -/* GL_UNSIGNED_SHORT - */ -#define SRC GLushort -#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT) -#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8) -#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n) - - -#define SZ 4 -#define INIT init_trans_4_GLushort_elt -#define DEST_4F trans_4_GLushort_4f_elt -#define DEST_4FC trans_4_GLushort_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLushort_elt -#define DEST_4F trans_3_GLushort_4f_elt -#define DEST_4FC trans_3_GLushort_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLushort_elt -#define DEST_4F trans_2_GLushort_4f_elt -#define DEST_4FC trans_2_GLushort_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLushort_elt -#define DEST_4F trans_1_GLushort_4f_elt -#define DEST_4FC trans_1_GLushort_4fc_elt -#define DEST_1UB trans_1_GLushort_1ub_elt -#define DEST_1UI trans_1_GLushort_1ui_elt -#include "math/m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_UI - - -/* GL_INT - */ -#define SRC GLint -#define SRC_IDX TYPE_IDX(GL_INT) -#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) INT_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n)) -#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) - - -#define SZ 4 -#define INIT init_trans_4_GLint_elt -#define DEST_4F trans_4_GLint_4f_elt -#define DEST_4FC trans_4_GLint_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLint_elt -#define DEST_4F trans_3_GLint_4f_elt -#define DEST_4FC trans_3_GLint_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLint_elt -#define DEST_4F trans_2_GLint_4f_elt -#define DEST_4FC trans_2_GLint_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLint_elt -#define DEST_4F trans_1_GLint_4f_elt -#define DEST_4FC trans_1_GLint_4fc_elt -#define DEST_1UB trans_1_GLint_1ub_elt -#define DEST_1UI trans_1_GLint_1ui_elt -#include "math/m_trans_tmp.h" - - -#undef SRC -#undef SRC_IDX -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_UI - - -/* GL_UNSIGNED_INT - */ -#define SRC GLuint -#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT) -#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24) -#define TRX_UI(f,n) PTR_ELT(f,n) - - -#define SZ 4 -#define INIT init_trans_4_GLuint_elt -#define DEST_4F trans_4_GLuint_4f_elt -#define DEST_4FC trans_4_GLuint_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLuint_elt -#define DEST_4F trans_3_GLuint_4f_elt -#define DEST_4FC trans_3_GLuint_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLuint_elt -#define DEST_4F trans_2_GLuint_4f_elt -#define DEST_4FC trans_2_GLuint_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLuint_elt -#define DEST_4F trans_1_GLuint_4f_elt -#define DEST_4FC trans_1_GLuint_4fc_elt -#define DEST_1UB trans_1_GLuint_1ub_elt -#define DEST_1UI trans_1_GLuint_1ui_elt -#include "math/m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_UI - - -/* GL_DOUBLE - */ -#define SRC GLdouble -#define SRC_IDX TYPE_IDX(GL_DOUBLE) -#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n) -#define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n) -#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n)) -#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n) -#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n) - - -#define SZ 4 -#define INIT init_trans_4_GLdouble_elt -#define DEST_4F trans_4_GLdouble_4f_elt -#define DEST_4FC trans_4_GLdouble_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLdouble_elt -#define DEST_4F trans_3_GLdouble_4f_elt -#define DEST_4FC trans_3_GLdouble_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLdouble_elt -#define DEST_4F trans_2_GLdouble_4f_elt -#define DEST_4FC trans_2_GLdouble_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLdouble_elt -#define DEST_4F trans_1_GLdouble_4f_elt -#define DEST_4FC trans_1_GLdouble_4fc_elt -#define DEST_1UB trans_1_GLdouble_1ub_elt -#define DEST_1UI trans_1_GLdouble_1ui_elt -#include "math/m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_UI - -/* GL_FLOAT - */ -#define SRC GLfloat -#define SRC_IDX TYPE_IDX(GL_FLOAT) -#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n) -#define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n) -#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n)) -#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n) -#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n) - - -#define SZ 4 -#define INIT init_trans_4_GLfloat_elt -#define DEST_4F trans_4_GLfloat_4f_elt -#define DEST_4FC trans_4_GLfloat_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLfloat_elt -#define DEST_4F trans_3_GLfloat_4f_elt -#define DEST_4FC trans_3_GLfloat_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLfloat_elt -#define DEST_4F trans_2_GLfloat_4f_elt -#define DEST_4FC trans_2_GLfloat_4fc_elt -#include "math/m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLfloat_elt -#define DEST_4F trans_1_GLfloat_4f_elt -#define DEST_4FC trans_1_GLfloat_4fc_elt -#define DEST_1UB trans_1_GLfloat_1ub_elt -#define DEST_1UI trans_1_GLfloat_1ui_elt -#include "math/m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_UI - - - - -static void init_translate_elt(void) -{ - MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) ); - MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) ); - MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) ); - MEMSET( TAB(_4fc), 0, sizeof(TAB(_4fc)) ); - - init_trans_4_GLbyte_elt(); - init_trans_3_GLbyte_elt(); - init_trans_2_GLbyte_elt(); - init_trans_1_GLbyte_elt(); - init_trans_1_GLubyte_elt(); - init_trans_3_GLubyte_elt(); - init_trans_4_GLubyte_elt(); - init_trans_4_GLshort_elt(); - init_trans_3_GLshort_elt(); - init_trans_2_GLshort_elt(); - init_trans_1_GLshort_elt(); - init_trans_4_GLushort_elt(); - init_trans_3_GLushort_elt(); - init_trans_2_GLushort_elt(); - init_trans_1_GLushort_elt(); - init_trans_4_GLint_elt(); - init_trans_3_GLint_elt(); - init_trans_2_GLint_elt(); - init_trans_1_GLint_elt(); - init_trans_4_GLuint_elt(); - init_trans_3_GLuint_elt(); - init_trans_2_GLuint_elt(); - init_trans_1_GLuint_elt(); - init_trans_4_GLdouble_elt(); - init_trans_3_GLdouble_elt(); - init_trans_2_GLdouble_elt(); - init_trans_1_GLdouble_elt(); - init_trans_4_GLfloat_elt(); - init_trans_3_GLfloat_elt(); - init_trans_2_GLfloat_elt(); - init_trans_1_GLfloat_elt(); -} - - -#undef TAB -#undef CLASS -#undef ARGS -#undef CHECK -#ifdef START -#undef START -#endif - - - -void _tnl_imm_elt_init( void ) -{ - init_translate_elt(); -} - - -static void _tnl_trans_elt_1ui(GLuint *to, - const struct gl_client_array *from, - const GLuint *flags, - const GLuint *elts, - GLuint match, - GLuint start, - GLuint n ) -{ - const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data ); - _tnl_trans_elt_1ui_tab[TYPE_IDX(from->Type)]( to, - fromData, - from->StrideB, - flags, - elts, - match, - start, - n ); - -} - - -static void _tnl_trans_elt_1ub(GLubyte *to, - const struct gl_client_array *from, - const GLuint *flags, - const GLuint *elts, - GLuint match, - GLuint start, - GLuint n ) -{ - const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data ); - _tnl_trans_elt_1ub_tab[TYPE_IDX(from->Type)]( to, - fromData, - from->StrideB, - flags, - elts, - match, - start, - n ); - -} - -static void _tnl_trans_elt_4f(GLfloat (*to)[4], - const struct gl_client_array *from, - const GLuint *flags, - const GLuint *elts, - GLuint match, - GLuint start, - GLuint n ) -{ - const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data ); - _tnl_trans_elt_4f_tab[from->Size][TYPE_IDX(from->Type)]( to, - fromData, - from->StrideB, - flags, - elts, - match, - start, - n ); - -} - - -static void _tnl_trans_elt_4fc(GLfloat (*to)[4], - const struct gl_client_array *from, - const GLuint *flags, - const GLuint *elts, - GLuint match, - GLuint start, - GLuint n ) -{ - const GLubyte *fromData = ADD_POINTERS( from->Ptr, from->BufferObj->Data ); - _tnl_trans_elt_4fc_tab[from->Size][TYPE_IDX(from->Type)]( to, - fromData, - from->StrideB, - flags, - elts, - match, - start, - n ); - -} - - - - -/* Batch function to translate away all the array elements in the - * input buffer prior to transform. Done only the first time a vertex - * buffer is executed or compiled. - * - * KW: Have to do this after each glEnd if arrays aren't locked. - */ -void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM, - GLuint start, GLuint count ) -{ - GLuint *flags = IM->Flag; - const GLuint *elts = IM->Elt; - GLuint translate = ctx->Array._Enabled; - GLuint translateConventional; - GLuint attr; - - if (MESA_VERBOSE & VERBOSE_IMMEDIATE) - _mesa_debug(ctx, "exec_array_elements %d .. %d\n", start, count); - - /* XXX It would be nice to replace this code with a loop over the vertex - * attributes but there's a fair number of special cases. - */ - - /* Allocate destination attribute arrays if needed */ - ASSERT(IM->Attrib[VERT_ATTRIB_POS]); - for (attr = 1; attr < VERT_ATTRIB_MAX; attr++) { - if ((translate & (1 << attr)) && !IM->Attrib[attr]) { - IM->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); - if (!IM->Attrib[attr]) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing2"); - return; - } - } - } - - translateConventional = translate; - - /* - * When vertex program mode is enabled, the generic vertex attribute arrays - * have priority over the conventional arrays. Process those arrays now. - * When we're done here, translateConventional will indicate which - * conventional arrays still have to be translated when we're done. - */ - if (ctx->VertexProgram.Enabled) { - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - const GLuint attrBit = 1 << attr; - if ((translate & attrBit) && ctx->Array.VertexAttrib[attr].Enabled) { - _tnl_trans_elt_4f( IM->Attrib[attr], - &ctx->Array.VertexAttrib[attr], - flags, elts, (VERT_BIT_ELT | attrBit), - start, count); - /* special case stuff */ - if (attr == VERT_ATTRIB_POS) { - if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 4) - translate |= VERT_BITS_OBJ_234; - else if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 3) - translate |= VERT_BITS_OBJ_23; - } - else if (attr >= VERT_ATTRIB_TEX0 && attr <= VERT_ATTRIB_TEX7) { - if (ctx->Array.VertexAttrib[attr].Size == 4) - IM->TexSize |= TEX_SIZE_4(attr - VERT_ATTRIB_TEX0); - else if (ctx->Array.VertexAttrib[attr].Size == 3) - IM->TexSize |= TEX_SIZE_3(attr - VERT_ATTRIB_TEX0); - } - /* override the conventional array */ - translateConventional &= ~attrBit; - } - } - } - - /* - * Check which conventional arrays are needed. - */ - if (translateConventional & VERT_BIT_POS) { - _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_POS], - &ctx->Array.Vertex, - flags, elts, (VERT_BIT_ELT|VERT_BIT_POS), - start, count); - - if (ctx->Array.Vertex.Size == 4) - translate |= VERT_BITS_OBJ_234; - else if (ctx->Array.Vertex.Size == 3) - translate |= VERT_BITS_OBJ_23; - } - - if (translateConventional & VERT_BIT_NORMAL) { - _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_NORMAL], - &ctx->Array.Normal, - flags, elts, (VERT_BIT_ELT|VERT_BIT_NORMAL), - start, count); - } - - if (translateConventional & VERT_BIT_COLOR0) { - _tnl_trans_elt_4fc( IM->Attrib[VERT_ATTRIB_COLOR0], - &ctx->Array.Color, - flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR0), - start, count); - } - - if (translateConventional & VERT_BIT_COLOR1) { - _tnl_trans_elt_4fc( IM->Attrib[VERT_ATTRIB_COLOR1], - &ctx->Array.SecondaryColor, - flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR1), - start, count); - } - - if (translateConventional & VERT_BIT_FOG) { - _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_FOG], - &ctx->Array.FogCoord, - flags, elts, (VERT_BIT_ELT|VERT_BIT_FOG), - start, count); - } - - if (translateConventional & VERT_BITS_TEX_ANY) { - GLuint i; - for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) - if (translateConventional & VERT_BIT_TEX(i)) { - _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], - &ctx->Array.TexCoord[i], - flags, elts, (VERT_BIT_ELT|VERT_BIT_TEX(i)), - start, count); - - if (ctx->Array.TexCoord[i].Size == 4) - IM->TexSize |= TEX_SIZE_4(i); - else if (ctx->Array.TexCoord[i].Size == 3) - IM->TexSize |= TEX_SIZE_3(i); - } - } - - if (translate & VERT_BIT_INDEX) - _tnl_trans_elt_1ui( IM->Index, - &ctx->Array.Index, - flags, elts, (VERT_BIT_ELT|VERT_BIT_INDEX), - start, count); - - if (translate & VERT_BIT_EDGEFLAG) - _tnl_trans_elt_1ub( IM->EdgeFlag, - &ctx->Array.EdgeFlag, - flags, elts, (VERT_BIT_ELT|VERT_BIT_EDGEFLAG), - start, count); - - { - GLuint i; - for (i = start ; i < count ; i++) - if (flags[i] & VERT_BIT_ELT) - flags[i] |= translate; - } - - IM->FlushElt = 0; -} diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c deleted file mode 100644 index f72ada78350..00000000000 --- a/src/mesa/tnl/t_imm_eval.c +++ /dev/null @@ -1,868 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - * Brian Paul - vertex program updates - */ - - -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "math/m_eval.h" - -#include "t_context.h" -#include "t_imm_debug.h" -#include "t_imm_eval.h" -#include "t_imm_exec.h" -#include "t_imm_fixup.h" -#include "t_imm_alloc.h" - - -static void eval_points1( GLfloat outcoord[][4], - GLfloat coord[][4], - const GLuint *flags, - GLfloat du, GLfloat u1 ) -{ - GLuint i; - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & VERT_BITS_EVAL_ANY) { - outcoord[i][0] = coord[i][0]; - outcoord[i][1] = coord[i][1]; - if (flags[i] & VERT_BIT_EVAL_P1) - outcoord[i][0] = coord[i][0] * du + u1; - } -} - -static void eval_points2( GLfloat outcoord[][4], - GLfloat coord[][4], - const GLuint *flags, - GLfloat du, GLfloat u1, - GLfloat dv, GLfloat v1 ) -{ - GLuint i; - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) { - if (flags[i] & VERT_BITS_EVAL_ANY) { - outcoord[i][0] = coord[i][0]; - outcoord[i][1] = coord[i][1]; - if (flags[i] & VERT_BIT_EVAL_P2) { - outcoord[i][0] = coord[i][0] * du + u1; - outcoord[i][1] = coord[i][1] * dv + v1; - } - } - } -} - -static const GLubyte dirty_flags[5] = { - 0, /* not possible */ - VEC_DIRTY_0, - VEC_DIRTY_1, - VEC_DIRTY_2, - VEC_DIRTY_3 -}; - - -static void eval1_4f( GLvector4f *dest, - GLfloat coord[][4], - const GLuint *flags, - GLuint dimension, - const struct gl_1d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - GLfloat (*to)[4] = dest->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) { - GLfloat u = (coord[i][0] - u1) * du; - ASSIGN_4V(to[i], 0,0,0,1); - _math_horner_bezier_curve(map->Points, to[i], u, - dimension, map->Order); - } - - dest->size = MAX2(dest->size, dimension); - dest->flags |= dirty_flags[dimension]; -} - - -/* as above, but dest is a gl_client_array */ -static void eval1_4f_ca( struct gl_client_array *dest, - GLfloat coord[][4], - const GLuint *flags, - GLuint dimension, - const struct gl_1d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - const GLubyte *destData = ADD_POINTERS(dest->Ptr, dest->BufferObj->Data); - GLfloat (*to)[4] = (GLfloat (*)[4]) destData; - GLuint i; - - ASSERT(dest->Type == GL_FLOAT); - ASSERT(dest->StrideB == 4 * sizeof(GLfloat)); - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) { - GLfloat u = (coord[i][0] - u1) * du; - ASSIGN_4V(to[i], 0,0,0,1); - _math_horner_bezier_curve(map->Points, to[i], u, - dimension, map->Order); - } - - dest->Size = MAX2(dest->Size, (GLint) dimension); -} - - -static void eval1_1ui( GLvector1ui *dest, - GLfloat coord[][4], - const GLuint *flags, - const struct gl_1d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - GLuint *to = dest->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) { - GLfloat u = (coord[i][0] - u1) * du; - GLfloat tmp; - _math_horner_bezier_curve(map->Points, &tmp, u, 1, map->Order); - to[i] = (GLuint) (GLint) tmp; - } - -} - -static void eval1_norm( GLvector4f *dest, - GLfloat coord[][4], - const GLuint *flags, - const struct gl_1d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - GLfloat (*to)[4] = dest->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1)) { - GLfloat u = (coord[i][0] - u1) * du; - _math_horner_bezier_curve(map->Points, to[i], u, 3, map->Order); - } -} - - -static void eval2_obj_norm( GLvector4f *obj_ptr, - GLvector4f *norm_ptr, - GLfloat coord[][4], - GLuint *flags, - GLuint dimension, - const struct gl_2d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - const GLfloat v1 = map->v1; - const GLfloat dv = map->dv; - GLfloat (*obj)[4] = obj_ptr->data; - GLfloat (*normal)[4] = norm_ptr->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) { - GLfloat u = (coord[i][0] - u1) * du; - GLfloat v = (coord[i][1] - v1) * dv; - GLfloat du[4], dv[4]; - - ASSIGN_4V(obj[i], 0,0,0,1); - _math_de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension, - map->Uorder, map->Vorder); - - if (dimension == 4) { - du[0] = du[0]*obj[i][3] - du[3]*obj[i][0]; - du[1] = du[1]*obj[i][3] - du[3]*obj[i][1]; - du[2] = du[2]*obj[i][3] - du[3]*obj[i][2]; - - dv[0] = dv[0]*obj[i][3] - dv[3]*obj[i][0]; - dv[1] = dv[1]*obj[i][3] - dv[3]*obj[i][1]; - dv[2] = dv[2]*obj[i][3] - dv[3]*obj[i][2]; - } - - CROSS3(normal[i], du, dv); - NORMALIZE_3FV(normal[i]); - } - - obj_ptr->size = MAX2(obj_ptr->size, dimension); - obj_ptr->flags |= dirty_flags[dimension]; -} - - -static void eval2_4f( GLvector4f *dest, - GLfloat coord[][4], - const GLuint *flags, - GLuint dimension, - const struct gl_2d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - const GLfloat v1 = map->v1; - const GLfloat dv = map->dv; - GLfloat (*to)[4] = dest->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) { - GLfloat u = (coord[i][0] - u1) * du; - GLfloat v = (coord[i][1] - v1) * dv; - - _math_horner_bezier_surf(map->Points, to[i], u, v, dimension, - map->Uorder, map->Vorder); - } - - dest->size = MAX2(dest->size, dimension); - dest->flags |= dirty_flags[dimension]; -} - - -/* as above, but dest is a gl_client_array */ -static void eval2_4f_ca( struct gl_client_array *dest, - GLfloat coord[][4], - const GLuint *flags, - GLuint dimension, - const struct gl_2d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - const GLfloat v1 = map->v1; - const GLfloat dv = map->dv; - const GLubyte *destData = ADD_POINTERS(dest->Ptr, dest->BufferObj->Data); - GLfloat (*to)[4] = (GLfloat (*)[4]) destData; - GLuint i; - - ASSERT(dest->Type == GL_FLOAT); - ASSERT(dest->StrideB == 4 * sizeof(GLfloat)); - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) { - GLfloat u = (coord[i][0] - u1) * du; - GLfloat v = (coord[i][1] - v1) * dv; - _math_horner_bezier_surf(map->Points, to[i], u, v, dimension, - map->Uorder, map->Vorder); - } - - dest->Size = MAX2(dest->Size, (GLint) dimension); -} - - -static void eval2_norm( GLvector4f *dest, - GLfloat coord[][4], - GLuint *flags, - const struct gl_2d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - const GLfloat v1 = map->v1; - const GLfloat dv = map->dv; - GLfloat (*to)[4] = dest->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) { - if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) { - GLfloat u = (coord[i][0] - u1) * du; - GLfloat v = (coord[i][1] - v1) * dv; - _math_horner_bezier_surf(map->Points, to[i], u, v, 3, - map->Uorder, map->Vorder); - } - } -} - - -static void eval2_1ui( GLvector1ui *dest, - GLfloat coord[][4], - const GLuint *flags, - const struct gl_2d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - const GLfloat v1 = map->v1; - const GLfloat dv = map->dv; - GLuint *to = dest->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_BIT_END_VB) ; i++) - if (flags[i] & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2)) { - GLfloat u = (coord[i][0] - u1) * du; - GLfloat v = (coord[i][1] - v1) * dv; - GLfloat tmp; - _math_horner_bezier_surf(map->Points, &tmp, u, v, 1, - map->Uorder, map->Vorder); - - to[i] = (GLuint) (GLint) tmp; - } -} - - -static void copy_4f( GLfloat to[][4], GLfloat from[][4], GLuint count ) -{ - MEMCPY( to, from, count * sizeof(to[0])); -} - -static void copy_4f_stride( GLfloat to[][4], const GLfloat *from, - GLuint stride, GLuint count ) -{ - if (stride == 4 * sizeof(GLfloat)) - MEMCPY( to, from, count * sizeof(to[0])); - else { - GLuint i; - for (i = 0 ; i < count ; i++, STRIDE_F(from, stride)) - COPY_4FV( to[i], from ); - } -} - -static void copy_3f( GLfloat to[][4], GLfloat from[][4], GLuint count ) -{ - GLuint i; - for (i = 0 ; i < count ; i++) { - COPY_3FV(to[i], from[i]); - } -} - - -static void copy_1ui( GLuint to[], const GLuint from[], GLuint count ) -{ - MEMCPY( to, from, (count) * sizeof(to[0])); -} - - - -/* Translate eval enabled flags to VERT_* flags. - */ -static void update_eval( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint eval1 = 0, eval2 = 0; - GLuint i; - - if (ctx->Eval.Map1Index) - eval1 |= VERT_BIT_INDEX; - - if (ctx->Eval.Map2Index) - eval2 |= VERT_BIT_INDEX; - - if (ctx->Eval.Map1Color4) - eval1 |= VERT_BIT_COLOR0; - - if (ctx->Eval.Map2Color4) - eval2 |= VERT_BIT_COLOR0; - - if (ctx->Eval.Map1Normal) - eval1 |= VERT_BIT_NORMAL; - - if (ctx->Eval.Map2Normal) - eval2 |= VERT_BIT_NORMAL; - - if (ctx->Eval.Map1TextureCoord4 || - ctx->Eval.Map1TextureCoord3 || - ctx->Eval.Map1TextureCoord2 || - ctx->Eval.Map1TextureCoord1) - eval1 |= VERT_BIT_TEX0; - - if (ctx->Eval.Map2TextureCoord4 || - ctx->Eval.Map2TextureCoord3 || - ctx->Eval.Map2TextureCoord2 || - ctx->Eval.Map2TextureCoord1) - eval2 |= VERT_BIT_TEX0; - - if (ctx->Eval.Map1Vertex4) - eval1 |= VERT_BITS_OBJ_234; - - if (ctx->Eval.Map1Vertex3) - eval1 |= VERT_BITS_OBJ_23; - - if (ctx->Eval.Map2Vertex4) { - if (ctx->Eval.AutoNormal) - eval2 |= VERT_BITS_OBJ_234 | VERT_BIT_NORMAL; - else - eval2 |= VERT_BITS_OBJ_234; - } - else if (ctx->Eval.Map2Vertex3) { - if (ctx->Eval.AutoNormal) - eval2 |= VERT_BITS_OBJ_23 | VERT_BIT_NORMAL; - else - eval2 |= VERT_BITS_OBJ_23; - } - - tnl->eval.EvalMap1Flags = eval1; - tnl->eval.EvalMap2Flags = eval2; - - /* GL_NV_vertex_program evaluators */ - eval1 = eval2 = 0; - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - if (ctx->Eval.Map1Attrib[i]) - eval1 |= (1 << i); - if (ctx->Eval.Map2Attrib[i]) - eval2 |= (1 << i); - } - tnl->eval.EvalMap1AttribFlags = eval1; - tnl->eval.EvalMap2AttribFlags = eval2; - - tnl->eval.EvalNewState = 0; -} - - -/* This looks a lot like a pipeline stage, but for various reasons is - * better handled outside the pipeline, and considered the final stage - * of fixing up an immediate struct for execution. - * - * Really want to cache the results of this function in display lists, - * at least for EvalMesh commands. - */ -void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_arrays *tmp = &tnl->imm_inputs; - struct immediate *store = tnl->eval.im; - GLuint *flags = IM->Flag + IM->CopyStart; - GLuint copycount; - GLuint orflag = IM->OrFlag; - GLuint any_eval1 = orflag & (VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1); - GLuint any_eval2 = orflag & (VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2); - GLuint req = 0; - GLuint purge_flags = 0; - GLfloat (*coord)[4] = IM->Attrib[VERT_ATTRIB_POS] + IM->CopyStart; - GLuint attr; - - if (IM->AndFlag & VERT_BITS_EVAL_ANY) - copycount = IM->Start - IM->CopyStart; /* just copy copied vertices */ - else - copycount = IM->Count - IM->CopyStart; /* copy all vertices */ - - if (!store) - store = tnl->eval.im = _tnl_alloc_immediate( ctx ); - - if (tnl->eval.EvalNewState & _NEW_EVAL) - update_eval( ctx ); - - if (any_eval1) { - req |= tnl->pipeline.inputs - & (tnl->eval.EvalMap1Flags | tnl->eval.EvalMap1AttribFlags); - - if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3 && - !ctx->Eval.Map1Attrib[0]) - purge_flags = (VERT_BIT_EVAL_P1|VERT_BIT_EVAL_C1); - - if (orflag & VERT_BIT_EVAL_P1) { - eval_points1( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart, - coord, flags, - ctx->Eval.MapGrid1du, - ctx->Eval.MapGrid1u1); - - coord = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart; - } - } - - if (any_eval2) { - req |= tnl->pipeline.inputs - & (tnl->eval.EvalMap2Flags | tnl->eval.EvalMap2AttribFlags); - - if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3 && - !ctx->Eval.Map2Attrib[0]) - purge_flags |= (VERT_BIT_EVAL_P2|VERT_BIT_EVAL_C2); - - if (orflag & VERT_BIT_EVAL_P2) { - eval_points2( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart, - coord, flags, - ctx->Eval.MapGrid2du, - ctx->Eval.MapGrid2u1, - ctx->Eval.MapGrid2dv, - ctx->Eval.MapGrid2v1 ); - - coord = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart; - } - } - - /* Allocate vertex attribute storage now */ - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - if ((req & (1 << attr)) && !store->Attrib[attr]) { - store->Attrib[attr] = (GLfloat (*)[4]) _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); - if (!store->Attrib[attr]) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "evaluator processing"); - return; - } - } - } - - - /* Perform the evaluations on active data elements. - */ - if (req & VERT_BIT_INDEX) { - GLuint generated = 0; - - if (copycount) - copy_1ui( store->Index + IM->CopyStart, tmp->Index.data, copycount ); - - tmp->Index.data = store->Index + IM->CopyStart; - tmp->Index.start = store->Index + IM->CopyStart; - - if (ctx->Eval.Map1Index && any_eval1) { - eval1_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map1Index ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - - if (ctx->Eval.Map2Index && any_eval2) { - eval2_1ui( &tmp->Index, coord, flags, &ctx->EvalMap.Map2Index ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - } - - if (req & VERT_BIT_COLOR0) { - GLuint generated = 0; - - if (copycount) { - const GLubyte *destData = ADD_POINTERS(tmp->Color.Ptr, tmp->Color.BufferObj->Data); - copy_4f_stride( store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart, - (GLfloat *) destData, - tmp->Color.StrideB, - copycount ); - } - - tmp->Color.Ptr = (GLubyte *) (store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart); - tmp->Color.StrideB = 4 * sizeof(GLfloat); - tmp->Color.Flags = 0; - tnl->vb.importable_data &= ~VERT_BIT_COLOR0; - - if (ctx->VertexProgram.Enabled) { - tmp->Attribs[VERT_ATTRIB_COLOR0].data = - store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart; - tmp->Attribs[VERT_ATTRIB_COLOR0].start = - (GLfloat *) tmp->Attribs[VERT_ATTRIB_COLOR0].data; - tmp->Attribs[VERT_ATTRIB_COLOR0].size = 0; - } - - /* Vertex program maps have priority over conventional attribs */ - if (any_eval1) { - if (ctx->VertexProgram.Enabled - && ctx->Eval.Map1Attrib[VERT_ATTRIB_COLOR0]) { - eval1_4f_ca( &tmp->Color, coord, flags, 4, - &ctx->EvalMap.Map1Attrib[VERT_ATTRIB_COLOR0] ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - else if (ctx->Eval.Map1Color4) { - eval1_4f_ca( &tmp->Color, coord, flags, 4, - &ctx->EvalMap.Map1Color4 ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - } - - if (any_eval2) { - if (ctx->VertexProgram.Enabled - && ctx->Eval.Map2Attrib[VERT_ATTRIB_COLOR0]) { - eval2_4f_ca( &tmp->Color, coord, flags, 4, - &ctx->EvalMap.Map2Attrib[VERT_ATTRIB_COLOR0] ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - else if (ctx->Eval.Map2Color4) { - eval2_4f_ca( &tmp->Color, coord, flags, 4, - &ctx->EvalMap.Map2Color4 ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - } - } - - if (req & VERT_BIT_TEX0) { - GLuint generated = 0; - - if (copycount) - copy_4f( store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart, - tmp->TexCoord[0].data, copycount ); - else - tmp->TexCoord[0].size = 0; - - tmp->TexCoord[0].data = store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart; - tmp->TexCoord[0].start = (GLfloat *)tmp->TexCoord[0].data; - - if (ctx->VertexProgram.Enabled) { - tmp->Attribs[VERT_ATTRIB_TEX0].data = - store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart; - tmp->Attribs[VERT_ATTRIB_TEX0].start = - (GLfloat *) tmp->Attribs[VERT_ATTRIB_TEX0].data; - tmp->Attribs[VERT_ATTRIB_TEX0].size = 0; - } - - /* Vertex program maps have priority over conventional attribs */ - if (any_eval1) { - if (ctx->VertexProgram.Enabled - && ctx->Eval.Map1Attrib[VERT_ATTRIB_TEX0]) { - eval1_4f( &tmp->TexCoord[0], coord, flags, 4, - &ctx->EvalMap.Map1Attrib[VERT_ATTRIB_TEX0] ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - else if (ctx->Eval.Map1TextureCoord4) { - eval1_4f( &tmp->TexCoord[0], coord, flags, 4, - &ctx->EvalMap.Map1Texture4 ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - else if (ctx->Eval.Map1TextureCoord3) { - eval1_4f( &tmp->TexCoord[0], coord, flags, 3, - &ctx->EvalMap.Map1Texture3 ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - else if (ctx->Eval.Map1TextureCoord2) { - eval1_4f( &tmp->TexCoord[0], coord, flags, 2, - &ctx->EvalMap.Map1Texture2 ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - else if (ctx->Eval.Map1TextureCoord1) { - eval1_4f( &tmp->TexCoord[0], coord, flags, 1, - &ctx->EvalMap.Map1Texture1 ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - } - - if (any_eval2) { - if (ctx->VertexProgram.Enabled - && ctx->Eval.Map2Attrib[VERT_ATTRIB_TEX0]) { - eval2_4f( &tmp->TexCoord[0], coord, flags, 4, - &ctx->EvalMap.Map2Attrib[VERT_ATTRIB_TEX0] ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - else if (ctx->Eval.Map2TextureCoord4) { - eval2_4f( &tmp->TexCoord[0], coord, flags, 4, - &ctx->EvalMap.Map2Texture4 ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - else if (ctx->Eval.Map2TextureCoord3) { - eval2_4f( &tmp->TexCoord[0], coord, flags, 3, - &ctx->EvalMap.Map2Texture3 ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - else if (ctx->Eval.Map2TextureCoord2) { - eval2_4f( &tmp->TexCoord[0], coord, flags, 2, - &ctx->EvalMap.Map2Texture2 ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - else if (ctx->Eval.Map2TextureCoord1) { - eval2_4f( &tmp->TexCoord[0], coord, flags, 1, - &ctx->EvalMap.Map2Texture1 ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - } - } - - if (req & VERT_BIT_NORMAL) { - GLuint generated = 0; - - if (copycount) { - copy_3f( store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart, - tmp->Normal.data, copycount ); - } - - tmp->Normal.data = store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart; - tmp->Normal.start = (GLfloat *)tmp->Normal.data; - - if (ctx->VertexProgram.Enabled) { - tmp->Attribs[VERT_ATTRIB_NORMAL].data = - store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart; - tmp->Attribs[VERT_ATTRIB_NORMAL].start = - (GLfloat *) tmp->Attribs[VERT_ATTRIB_NORMAL].data; - tmp->Attribs[VERT_ATTRIB_NORMAL].size = 0; - } - - if (any_eval1) { - if (ctx->VertexProgram.Enabled && - ctx->Eval.Map1Attrib[VERT_ATTRIB_NORMAL]) { - eval1_norm( &tmp->Normal, coord, flags, - &ctx->EvalMap.Map1Attrib[VERT_ATTRIB_NORMAL] ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - else if (ctx->Eval.Map1Normal) { - eval1_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map1Normal ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - } - - if (any_eval2) { - if (ctx->VertexProgram.Enabled && - ctx->Eval.Map2Attrib[VERT_ATTRIB_NORMAL]) { - eval2_norm( &tmp->Normal, coord, flags, - &ctx->EvalMap.Map2Attrib[VERT_ATTRIB_NORMAL] ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - else if (ctx->Eval.Map2Normal) { - eval2_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map2Normal ); - generated |= VERT_BIT_EVAL_C2|VERT_BIT_EVAL_P2; - } - } - } - - /* In the AutoNormal case, the copy and assignment of tmp->NormalPtr - * are done above. - */ - if (req & VERT_BIT_POS) { - if (copycount) { - /* This copy may already have occurred when eliminating - * glEvalPoint calls: - */ - if (coord != store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart) { - copy_4f( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart, - tmp->Obj.data, copycount ); - } - } - else { - tmp->Obj.size = 0; - } - - tmp->Obj.data = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart; - tmp->Obj.start = (GLfloat *) tmp->Obj.data; - -#if 1 - /*tmp->Attribs[0].count = count;*/ - tmp->Attribs[0].data = store->Attrib[0] + IM->CopyStart; - tmp->Attribs[0].start = (GLfloat *) tmp->Attribs[0].data; - tmp->Attribs[0].size = 0; -#endif - - /* Note: Normal data is already prepared above. - */ - - if (any_eval1) { - if (ctx->VertexProgram.Enabled && - ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]) { - eval1_4f( &tmp->Obj, coord, flags, 4, - &ctx->EvalMap.Map1Attrib[VERT_ATTRIB_POS] ); - } - else if (ctx->Eval.Map1Vertex4) { - eval1_4f( &tmp->Obj, coord, flags, 4, - &ctx->EvalMap.Map1Vertex4 ); - } - else if (ctx->Eval.Map1Vertex3) { - eval1_4f( &tmp->Obj, coord, flags, 3, - &ctx->EvalMap.Map1Vertex3 ); - } - } - - if (any_eval2) { - if (ctx->VertexProgram.Enabled && - ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]) { - if (ctx->Eval.AutoNormal && (req & VERT_BIT_NORMAL)) - eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4, - &ctx->EvalMap.Map2Attrib[VERT_ATTRIB_POS] ); - else - eval2_4f( &tmp->Obj, coord, flags, 4, - &ctx->EvalMap.Map2Attrib[VERT_ATTRIB_POS] ); - } - else if (ctx->Eval.Map2Vertex4) { - if (ctx->Eval.AutoNormal && (req & VERT_BIT_NORMAL)) - eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4, - &ctx->EvalMap.Map2Vertex4 ); - else - eval2_4f( &tmp->Obj, coord, flags, 4, - &ctx->EvalMap.Map2Vertex4 ); - } - else if (ctx->Eval.Map2Vertex3) { - if (ctx->Eval.AutoNormal && (req & VERT_BIT_NORMAL)) - eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3, - &ctx->EvalMap.Map2Vertex3 ); - else - eval2_4f( &tmp->Obj, coord, flags, 3, - &ctx->EvalMap.Map2Vertex3 ); - } - } - } - - - if (ctx->VertexProgram.Enabled) { - /* We already evaluated position, normal, color and texture 0 above. - * now evaluate any other generic attributes. - */ - const GLuint skipBits = (VERT_BIT_POS | - VERT_BIT_NORMAL | - VERT_BIT_COLOR0 | - VERT_BIT_TEX0); - GLuint generated = 0; - GLuint attr; - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - if ((1 << attr) & req & ~skipBits) { - if (any_eval1 && ctx->Eval.Map1Attrib[attr]) { - /* evaluate 1-D vertex attrib map [i] */ - eval1_4f( &tmp->Attribs[attr], coord, flags, 4, - &ctx->EvalMap.Map1Attrib[attr] ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - if (any_eval2 && ctx->Eval.Map2Attrib[attr]) { - /* evaluate 2-D vertex attrib map [i] */ - eval2_4f( &tmp->Attribs[attr], coord, flags, 4, - &ctx->EvalMap.Map2Attrib[attr] ); - generated |= VERT_BIT_EVAL_C1|VERT_BIT_EVAL_P1; - } - } - } - } - - /* Calculate new IM->Elts, IM->Primitive, IM->PrimitiveLength for - * the case where vertex maps are not enabled for some received - * eval coordinates. In this case those slots in the immediate - * must be ignored. - */ - if (purge_flags) { - const GLuint vertex = VERT_BIT_POS|(VERT_BITS_EVAL_ANY & ~purge_flags); - GLuint last_new_prim = 0; - GLuint new_prim_length = 0; - GLuint next_old_prim = 0; - struct vertex_buffer *VB = &tnl->vb; - const GLuint count = VB->Count; - GLuint i, j; - - for (i = 0, j = 0 ; i < count ; i++) { - if (flags[i] & vertex) { - store->Elt[j++] = i; - new_prim_length++; - } - if (i == next_old_prim) { - next_old_prim += VB->PrimitiveLength[i]; - VB->PrimitiveLength[last_new_prim] = new_prim_length; - VB->Primitive[j] = VB->Primitive[i]; - last_new_prim = j; - } - } - - VB->Elts = store->Elt; - _tnl_get_purged_copy_verts( ctx, store ); - } - - /* Produce new flags array: - */ - { - const GLuint count = tnl->vb.Count + 1; - GLuint i; - - copy_1ui( store->Flag, flags, count ); - tnl->vb.Flag = store->Flag; - for (i = 0 ; i < count ; i++) - store->Flag[i] |= req; - IM->Evaluated = req; /* hack for copying. */ - } -} |