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authorIlia Mirkin <[email protected]>2017-01-25 22:31:58 -0500
committerIlia Mirkin <[email protected]>2017-02-02 20:28:58 -0500
commit7d3f9ed71c71637a91ecf15f50dbe7578a65d57e (patch)
treef72698fb71fc184208037b14317e11548eca0ef6
parente73f87fcbdcb12b0b8d28c4ca3444bfb7669bca5 (diff)
st/mesa: MAX_VARYING is the max supported number of patch varyings, not min
This fixes GL45-CTS.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes on nouveau. We only support 30 patch varyings (as 2 vec4 slots end up being used for tess level settings), but were getting 32 exposed. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: "13.0 17.0" <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 4d460068276..293814e3aec 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -348,7 +348,7 @@ void st_init_limits(struct pipe_screen *screen,
c->MaxGeometryTotalOutputComponents =
screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
c->MaxTessPatchComponents =
- MAX2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
+ MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
MAX_VARYING) * 4;
c->MinProgramTexelOffset =