diff options
author | Brian Paul <[email protected]> | 2006-10-19 22:13:31 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-10-19 22:13:31 +0000 |
commit | 7c760289371ce14228b1172195a07c2630ca6229 (patch) | |
tree | 2740fcaa9cf21bd31140e7078665871486551a6d | |
parent | 79b5d3e539b89922afc82b2a1d85b9b82109da47 (diff) |
remove temp code
-rw-r--r-- | src/mesa/swrast/s_fog.c | 37 |
1 files changed, 15 insertions, 22 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index 39611858249..f4c3fe4f2dc 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -32,13 +32,6 @@ #include "s_fog.h" -/** XXX temporary */ -#define UBYTE_RGBA GLubyte (*rgba)[4] = span->array->color.sz1.rgba -#define USHORT_RGBA GLushort (*rgba)[4] = span->array->color.sz2.rgba -#define FLOAT_RGBA GLfloat (*rgba)[4] = span->array->color.sz4.rgba - - - /** * Used to convert current raster distance to a fog factor in [0,1]. */ @@ -153,15 +146,15 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) case GL_LINEAR: #define COMPUTE_F f = (fogEnd - FABSF(fogCoord) / w) * fogScale; if (span->array->ChanType == GL_UNSIGNED_BYTE) { - UBYTE_RGBA; + GLubyte (*rgba)[4] = span->array->color.sz1.rgba; FOG_LOOP(GLubyte, COMPUTE_F); } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - USHORT_RGBA; + GLushort (*rgba)[4] = span->array->color.sz2.rgba; FOG_LOOP(GLushort, COMPUTE_F); } else { - FLOAT_RGBA; + GLfloat (*rgba)[4] = span->array->color.sz4.rgba; ASSERT(span->array->ChanType == GL_FLOAT); FOG_LOOP(GLfloat, COMPUTE_F); } @@ -171,15 +164,15 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) case GL_EXP: #define COMPUTE_F f = EXPF(density * FABSF(fogCoord) / w); if (span->array->ChanType == GL_UNSIGNED_BYTE) { - UBYTE_RGBA; + GLubyte (*rgba)[4] = span->array->color.sz1.rgba; FOG_LOOP(GLubyte, COMPUTE_F); } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - USHORT_RGBA; + GLushort (*rgba)[4] = span->array->color.sz2.rgba; FOG_LOOP(GLushort, COMPUTE_F); } else { - FLOAT_RGBA; + GLfloat (*rgba)[4] = span->array->color.sz4.rgba; ASSERT(span->array->ChanType == GL_FLOAT); FOG_LOOP(GLfloat, COMPUTE_F); } @@ -193,15 +186,15 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) tmp = FLT_MIN_10_EXP; \ f = EXPF(tmp); if (span->array->ChanType == GL_UNSIGNED_BYTE) { - UBYTE_RGBA; + GLubyte (*rgba)[4] = span->array->color.sz1.rgba; FOG_LOOP(GLubyte, COMPUTE_F); } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - USHORT_RGBA; + GLushort (*rgba)[4] = span->array->color.sz2.rgba; FOG_LOOP(GLushort, COMPUTE_F); } else { - FLOAT_RGBA; + GLfloat (*rgba)[4] = span->array->color.sz4.rgba; ASSERT(span->array->ChanType == GL_FLOAT); FOG_LOOP(GLfloat, COMPUTE_F); } @@ -219,7 +212,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) */ GLuint i; if (span->array->ChanType == GL_UNSIGNED_BYTE) { - UBYTE_RGBA; + GLubyte (*rgba)[4] = span->array->color.sz1.rgba; for (i = 0; i < span->end; i++) { const GLfloat f = span->array->fog[i]; const GLfloat oneMinusF = 1.0F - f; @@ -229,7 +222,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) } } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - USHORT_RGBA; + GLushort (*rgba)[4] = span->array->color.sz2.rgba; for (i = 0; i < span->end; i++) { const GLfloat f = span->array->fog[i]; const GLfloat oneMinusF = 1.0F - f; @@ -239,7 +232,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) } } else { - FLOAT_RGBA; + GLfloat (*rgba)[4] = span->array->color.sz4.rgba; ASSERT(span->array->ChanType == GL_FLOAT); for (i = 0; i < span->end; i++) { const GLfloat f = span->array->fog[i]; @@ -257,15 +250,15 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) */ #define COMPUTE_F f = fogCoord / w; if (span->array->ChanType == GL_UNSIGNED_BYTE) { - UBYTE_RGBA; + GLubyte (*rgba)[4] = span->array->color.sz1.rgba; FOG_LOOP(GLubyte, COMPUTE_F); } else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - USHORT_RGBA; + GLushort (*rgba)[4] = span->array->color.sz2.rgba; FOG_LOOP(GLushort, COMPUTE_F); } else { - FLOAT_RGBA; + GLfloat (*rgba)[4] = span->array->color.sz4.rgba; ASSERT(span->array->ChanType == GL_FLOAT); FOG_LOOP(GLfloat, COMPUTE_F); } |