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authorZack Rusin <[email protected]>2013-09-19 14:10:08 -0400
committerZack Rusin <[email protected]>2013-09-23 14:53:07 -0400
commit755c11dc5e94f17097c186edaaa39d818396f14c (patch)
tree7b84e6163cf9970cd3e91b28080c534c45921f64
parent6d29db715b8d60718ada1ab8ad19d969cac43caf (diff)
llvmpipe: increase number of subpixel bits to eight
Unfortunately d3d10 requires a lot higher precision (e.g. wgf11clipping tests for it). The smallest number of precision bits with which it passes is 8. That means that we need to decrease the maximum length of an edge that we can handle without subdivision by 4 bits. Abstracted the code a bit to make it easier to change once to switch to 64bit rasterization. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.h12
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c14
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c2
3 files changed, 17 insertions, 11 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h
index c57f2ea11de..39ff6af327f 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast.h
@@ -46,10 +46,20 @@ struct lp_scene;
struct lp_fence;
struct cmd_bin;
+#define FIXED_TYPE_WIDTH 32
/** For sub-pixel positioning */
-#define FIXED_ORDER 4
+#define FIXED_ORDER 8
#define FIXED_ONE (1<<FIXED_ORDER)
+/** Maximum length of an edge in a primitive in pixels.
+ * If the framebuffer is large we have to think about fixed-point
+ * integer overflow. Coordinates need ((FIXED_TYPE_WIDTH/2) - 1) bits
+ * to be able to fit product of two such coordinates inside
+ * FIXED_TYPE_WIDTH, any larger and we could overflow a
+ * FIXED_TYPE_WIDTH_-bit int.
+ */
+#define MAX_FIXED_LENGTH (1 << (((FIXED_TYPE_WIDTH/2) - 1) - FIXED_ORDER))
+
/* Rasterizer output size going to jit fs, width/height */
#define LP_RASTER_BLOCK_SIZE 4
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 5fde01fa13b..d686500135d 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -1007,16 +1007,12 @@ try_update_scene_state( struct lp_setup_context *setup )
&setup->draw_regions[i]);
}
}
- /* If the framebuffer is large we have to think about fixed-point
- * integer overflow. For 2K by 2K images, coordinates need 15 bits
- * (2^11 + 4 subpixel bits). The product of two such numbers would
- * use 30 bits. Any larger and we could overflow a 32-bit int.
- *
- * To cope with this problem we check if triangles are large and
- * subdivide them if needed.
+ /*
+ * Check if subdivision of triangles is needed if the framebuffer
+ * is larger than our MAX_FIXED_LENGTH can accomodate.
*/
- setup->subdivide_large_triangles = (setup->fb.width > 2048 &&
- setup->fb.height > 2048);
+ setup->subdivide_large_triangles = (setup->fb.width > MAX_FIXED_LENGTH &&
+ setup->fb.height > MAX_FIXED_LENGTH);
}
setup->dirty = 0;
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 23bc6e2a4f9..8b0fcd09e5a 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -995,7 +995,7 @@ check_subdivide_triangle(struct lp_setup_context *setup,
const float (*v2)[4],
triangle_func_t tri)
{
- const float maxLen = 2048.0f; /* longest permissible edge, in pixels */
+ const float maxLen = MAX_FIXED_LENGTH; /* longest permissible edge, in pixels */
float dx10, dy10, len10;
float dx21, dy21, len21;
float dx02, dy02, len02;