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authorNanley Chery <[email protected]>2016-11-15 16:42:23 -0800
committerNanley Chery <[email protected]>2016-11-18 11:58:19 -0800
commit63318d34acd4a5edb271d57adf3b01e2e52552f8 (patch)
tree611e9532836003bdf617420eae4a66794c28be35
parent9a806d2d15d9ec9e11087e4bd7dd390e4263309c (diff)
mesa/fbobject: Update CubeMapFace when reusing textures
Framebuffer attachments can be specified through FramebufferTexture* calls. Upon specifying a depth (or stencil) framebuffer attachment that internally reuses a texture, the cube map face of the new attachment would not be updated (defaulting to TEXTURE_CUBE_MAP_POSITIVE_X). Fix this issue by actually updating the CubeMapFace field. This bug manifested itself in BindFramebuffer calls performed on framebuffers whose stencil attachments internally reused a depth texture. When binding a framebuffer, we walk through the framebuffer's attachments and update each one's corresponding gl_renderbuffer. Since the framebuffer's depth and stencil attachments may share a gl_renderbuffer and the walk visits the stencil attachment after the depth attachment, the uninitialized CubeMapFace forced rendering to TEXTURE_CUBE_MAP_POSITIVE_X. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77662 Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/fbobject.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 9204606c670..64c4ab592aa 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2850,6 +2850,7 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
dst_att->Type = src_att->Type;
dst_att->Complete = src_att->Complete;
dst_att->TextureLevel = src_att->TextureLevel;
+ dst_att->CubeMapFace = src_att->CubeMapFace;
dst_att->Zoffset = src_att->Zoffset;
dst_att->Layered = src_att->Layered;
}