diff options
author | Nanley Chery <[email protected]> | 2016-11-15 16:42:23 -0800 |
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committer | Nanley Chery <[email protected]> | 2016-11-18 11:58:19 -0800 |
commit | 63318d34acd4a5edb271d57adf3b01e2e52552f8 (patch) | |
tree | 611e9532836003bdf617420eae4a66794c28be35 | |
parent | 9a806d2d15d9ec9e11087e4bd7dd390e4263309c (diff) |
mesa/fbobject: Update CubeMapFace when reusing textures
Framebuffer attachments can be specified through FramebufferTexture*
calls. Upon specifying a depth (or stencil) framebuffer attachment that
internally reuses a texture, the cube map face of the new attachment
would not be updated (defaulting to TEXTURE_CUBE_MAP_POSITIVE_X).
Fix this issue by actually updating the CubeMapFace field.
This bug manifested itself in BindFramebuffer calls performed on
framebuffers whose stencil attachments internally reused a depth
texture. When binding a framebuffer, we walk through the framebuffer's
attachments and update each one's corresponding gl_renderbuffer. Since
the framebuffer's depth and stencil attachments may share a
gl_renderbuffer and the walk visits the stencil attachment after
the depth attachment, the uninitialized CubeMapFace forced rendering
to TEXTURE_CUBE_MAP_POSITIVE_X.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77662
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/fbobject.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 9204606c670..64c4ab592aa 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2850,6 +2850,7 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, dst_att->Type = src_att->Type; dst_att->Complete = src_att->Complete; dst_att->TextureLevel = src_att->TextureLevel; + dst_att->CubeMapFace = src_att->CubeMapFace; dst_att->Zoffset = src_att->Zoffset; dst_att->Layered = src_att->Layered; } |