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authorJason Ekstrand <[email protected]>2017-12-13 17:23:41 -0800
committerJason Ekstrand <[email protected]>2018-01-16 21:41:32 -0800
commit622786c20c6cd073071b00ddf6e50c447f8c5768 (patch)
tree0efef52f583144f6a70dbabbd19469ac55768863
parent53d8508f1d964423123b7a444e07eabe2d723f7e (diff)
i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer
This makes sure we flush things out of other caches prior to using a surface through the render cache. Currently, this is a no-op because GL won't let you bind anything other than a color surface as color so it should never end up in the depth cache. However, this does complete the flush/add_bo pair for regular drawing which will be required for the next commit. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "17.3" <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 7e29dcfd4e8..1f86378f5ee 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -508,6 +508,8 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw)
irb->mt_layer, irb->layer_count,
isl_format,
ctx->Color.BlendEnabled & (1 << i));
+
+ brw_cache_flush_for_render(brw, irb->mt->bo);
}
}