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authorBrian Paul <[email protected]>2018-01-15 14:34:53 -0700
committerBrian Paul <[email protected]>2018-01-17 11:17:56 -0700
commit5d78440d5830e5f38ac4b3094aadcd436db18365 (patch)
treebe910ca238ca2f35b38dac716bb9670b18de8906
parent8e4efdc895eacca931b94a0c1fa01aae5c34463b (diff)
vbo: lift common code out of switch cases
Both switch cases began with the same code. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c15
-rw-r--r--src/mesa/vbo/vbo_save_draw.c15
2 files changed, 12 insertions, 18 deletions
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 34cb4ff72e6..de173220fca 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -180,14 +180,14 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
GLbitfield varying_inputs = 0x0;
bool swap_pos = false;
- /* Install the default (ie Current) attributes first, then overlay
- * all active ones.
- */
+ /* Install the default (ie Current) attributes first */
+ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
+ exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
+ }
+
+ /* Overlay other active attributes */
switch (get_program_mode(exec->ctx)) {
case VP_NONE:
- for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
- }
for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
@@ -196,9 +196,6 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
map = vbo->map_vp_none;
break;
case VP_ARB:
- for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
- }
for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index b63a9a8b869..41010225c3c 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -158,14 +158,14 @@ bind_vertex_list(struct gl_context *ctx,
buffer_offset = 0;
}
- /* Install the default (ie Current) attributes first, then overlay
- * all active ones.
- */
+ /* Install the default (ie Current) attributes first */
+ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
+ save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
+ }
+
+ /* Overlay other active attributes */
switch (get_program_mode(ctx)) {
case VP_NONE:
- for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
- }
for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
save->inputs[VERT_ATTRIB_GENERIC(attr)] =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
@@ -173,9 +173,6 @@ bind_vertex_list(struct gl_context *ctx,
map = vbo->map_vp_none;
break;
case VP_ARB:
- for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
- }
for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
save->inputs[VERT_ATTRIB_GENERIC(attr)] =
&vbo->currval[VBO_ATTRIB_GENERIC0+attr];