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authorTimothy Arceri <[email protected]>2016-03-10 11:51:48 +1100
committerTimothy Arceri <[email protected]>2016-03-31 12:50:49 +1100
commit598790e8564280b8f3f105c0ff6de9fff4d45e30 (patch)
tree01a69eadb001d7a59fa8537fc18ad192bbb88724
parent04a72e6e57ea97db2023bec50a10f2106f5d5b24 (diff)
glsl: apply xfb_stride to implicit offsets for ifc block members
When we have an interface block like: layout (xfb_buffer = 0, xfb_offset = 0) out Block { vec4 var1; layout (xfb_stride = 32) vec4 var2; vec4 var3; }; We take into account the stride of var2 when calculating the offset for var3. Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 4fd2fd8ff05..a0312319161 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -54,6 +54,7 @@
#include "ast.h"
#include "compiler/glsl_types.h"
#include "program/hash_table.h"
+#include "main/macros.h"
#include "main/shaderobj.h"
#include "ir.h"
#include "ir_builder.h"
@@ -6711,13 +6712,14 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
qual->offset, &xfb_offset)) {
fields[i].offset = xfb_offset;
block_xfb_offset = fields[i].offset +
- 4 * field_type->component_slots();
+ MAX2(xfb_stride, (int) (4 * field_type->component_slots()));
}
} else {
if (layout && layout->flags.q.explicit_xfb_offset) {
unsigned align = field_type->is_double() ? 8 : 4;
fields[i].offset = glsl_align(block_xfb_offset, align);
- block_xfb_offset += 4 * field_type->component_slots();
+ block_xfb_offset +=
+ MAX2(xfb_stride, (int) (4 * field_type->component_slots()));
}
}