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authorSamuel Pitoiset <[email protected]>2018-08-22 14:42:51 +0200
committerSamuel Pitoiset <[email protected]>2018-08-22 15:23:11 +0200
commit4c43ec461de4f122d5d6566361d064c816e4ef69 (patch)
tree66a6527088ac37b8326de2c169c8211b91bdcbc5
parent24ee53231da84a1be5ec08abebe8a2ff6aa019ca (diff)
ac/nir: fix getting GLSL type of array of samplers for TG4
This fixes a crash in build_tex_intrinsic() when trying to launch the Basemark GPU benchmark on GFX8. It looks like there is still something wrong because some frames are black. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106980 CC: 18.2 <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/common/ac_nir_to_llvm.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 700e48e14b7..90df1e00623 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -1163,7 +1163,8 @@ static LLVMValueRef lower_gather4_integer(struct ac_llvm_context *ctx,
struct ac_image_args *args,
const nir_tex_instr *instr)
{
- enum glsl_base_type stype = glsl_get_sampler_result_type(var->type);
+ const struct glsl_type *type = glsl_without_array(var->type);
+ enum glsl_base_type stype = glsl_get_sampler_result_type(type);
LLVMValueRef half_texel[2];
LLVMValueRef compare_cube_wa = NULL;
LLVMValueRef result;
@@ -1348,7 +1349,8 @@ static LLVMValueRef build_tex_intrinsic(struct ac_nir_context *ctx,
if (instr->op == nir_texop_tg4 && ctx->ac.chip_class <= VI) {
nir_deref_instr *texture_deref_instr = get_tex_texture_deref(instr);
nir_variable *var = nir_deref_instr_get_variable(texture_deref_instr);
- enum glsl_base_type stype = glsl_get_sampler_result_type(var->type);
+ const struct glsl_type *type = glsl_without_array(var->type);
+ enum glsl_base_type stype = glsl_get_sampler_result_type(type);
if (stype == GLSL_TYPE_UINT || stype == GLSL_TYPE_INT) {
return lower_gather4_integer(&ctx->ac, var, args, instr);
}