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authorIago Toral Quiroga <[email protected]>2018-01-19 09:17:06 +0100
committerIago Toral Quiroga <[email protected]>2018-02-14 12:00:14 +0100
commit4917d383212b45c946a1311fcaeff6f7ab7b80b1 (patch)
treee3a6fe445696bf125feaa695f37173e6fbe63147
parentad4b58ea70b9d5ed24d891fdf4003027a4ba222b (diff)
intel/compiler: fix first_component for 64-bit types on vertex inputs
Divide it by two as we do for other stages. This is because the component layout qualifier is always in 32-bit units. Fixes issues in a new CTS test (still WIP): KHR-GL45.enhanced_layouts.varying_double_components Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
-rw-r--r--src/intel/compiler/brw_fs_nir.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 0d775649303..7a6346a4b5d 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -2420,6 +2420,9 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
assert(const_offset && "Indirect input loads not allowed");
src = offset(src, bld, const_offset->u32[0]);
+ if (type_sz(type) == 8)
+ first_component /= 2;
+
for (unsigned j = 0; j < num_components; j++) {
bld.MOV(offset(dest, bld, j), offset(src, bld, j + first_component));
}