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authorSamuel Pitoiset <[email protected]>2019-07-09 08:44:01 +0200
committerSamuel Pitoiset <[email protected]>2019-07-09 09:54:27 +0200
commit3f50007ad8b26a884d72df50914e5f161eb8d8a1 (patch)
tree1074119f4c2fdac1296f2fa7a818e5bbb5302184
parent611ddf794e61c8f2a2839d4c82689b6e12888b41 (diff)
radv: set correct number of VGPRs for GS on GFX10
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index ec68f51901f..8aa5880a38b 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -795,7 +795,7 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
}
if (pdevice->rad_info.chip_class >= GFX10 &&
- (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL)) {
+ (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
/* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */