diff options
author | Timothy Arceri <[email protected]> | 2019-08-02 10:05:20 +1000 |
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committer | Timothy Arceri <[email protected]> | 2019-08-05 15:35:00 +1000 |
commit | 3c9144f9e5888e9a31886b64168f63e991da01d0 (patch) | |
tree | a1564bd56a4395dd5ae82b54e0973b988895471c | |
parent | 486b33558a5d5fe18fb87e98f75c34ef992428af (diff) |
drirc: Add discard workaround for Divinity: Original Sin EE
This adds an additional work around for the game to fix the blocky
shadows as reported in bug 105282
Acked-by: Eric Engestrom <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282
-rw-r--r-- | src/util/00-mesa-defaults.conf | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index ae29d8837d5..34a7993a314 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -146,6 +146,7 @@ TODO: document the other workarounds. <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> <option name="allow_glsl_extension_directive_midshader" value="true" /> + <option name="glsl_correct_derivatives_after_discard" value="true" /> </application> <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> |