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authorTimothy Arceri <[email protected]>2019-08-02 10:05:20 +1000
committerTimothy Arceri <[email protected]>2019-08-05 15:35:00 +1000
commit3c9144f9e5888e9a31886b64168f63e991da01d0 (patch)
treea1564bd56a4395dd5ae82b54e0973b988895471c
parent486b33558a5d5fe18fb87e98f75c34ef992428af (diff)
drirc: Add discard workaround for Divinity: Original Sin EE
This adds an additional work around for the game to fix the blocky shadows as reported in bug 105282 Acked-by: Eric Engestrom <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282
-rw-r--r--src/util/00-mesa-defaults.conf1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index ae29d8837d5..34a7993a314 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -146,6 +146,7 @@ TODO: document the other workarounds.
<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader" value="true" />
+ <option name="glsl_correct_derivatives_after_discard" value="true" />
</application>
<application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">