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authorEdmondo Tommasina <[email protected]>2017-06-21 22:40:37 +0200
committerMarek Olšák <[email protected]>2017-06-23 19:50:20 +0200
commit2ea16f08f3f57ce32a2912ddd0ed74027a89a547 (patch)
tree57975f455ed216c15444cbe31bf424a6ef0d08f9
parentee16796d544975c85adadd7e74ea6f09dc426f34 (diff)
drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2
This fixes the long-standing problem with black transitions in The Wicher 2. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98238 Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/drivers/dri/common/drirc4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 7d73b1218b5..494d768312b 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -155,6 +155,10 @@ TODO: document the other workarounds.
<application name="Rocket League" executable="RocketLeague">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
+
+ <application name="The Witcher 2" executable="witcher2">
+ <option name="glsl_correct_derivatives_after_discard" value="true"/>
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">