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authorAlex Smith <[email protected]>2017-10-18 14:47:51 +0100
committerBas Nieuwenhuizen <[email protected]>2017-10-18 20:37:10 +0200
commit2cccc74f56c5c7a62442af4e06222862d90f5b33 (patch)
tree8445af85c7060bff943358a418d1a9f9415def94
parentf5576732374b9e964394bd0c88fc3130f6453f15 (diff)
radv: Set active_stages after getting cached shaders
Fixes: 7d45d22fdd2e ("radv: switch to using radv_create_shaders()") Signed-off-by: Alex Smith <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_pipeline.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index c93871bfbcf..7102d07a03a 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1597,8 +1597,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
}
if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
- (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader))
+ (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (pipeline->shaders[i])
+ pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+ }
return;
+ }
if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
nir_builder fs_b;