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authorMatt Turner <[email protected]>2016-06-22 23:11:27 -0700
committerMatt Turner <[email protected]>2016-07-08 14:03:19 -0700
commit2c866686942960046b406502b8abc3cef8b011fa (patch)
treec386875d2b4a5571d8390766b8992b30d18114ee
parentb36644bae611d608cee8ef0d5dd1200313234b73 (diff)
glx: Undo memory allocation checking damage.
This partially reverts commit d41f5396f3cb619729021390c273f838d92f11fb. That untested commit broke the tex-skipped-unit piglit test and the arbvparray Mesa demo when run with indirect GLX. state->array_state is used during initialization, so its assignment cannot be moved to the end of the function. The backtrace looked like: Program received signal SIGSEGV, Segmentation fault. 0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952 1952 return state->array_state->active_texture_unit; (gdb) bt 0 0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952 1 0x00007ffff77cbf62 in get_client_data (gc=0x626f50, cap=34018, data=0x7fffffffd7a0) at single2.c:159 2 0x00007ffff77cce51 in __indirect_glGetIntegerv (val=34018, i=0x7fffffffd830) at single2.c:498 3 0x00007ffff77c4340 in __glXInitVertexArrayState (gc=0x626f50) at indirect_vertex_array.c:193 Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/glx/indirect_vertex_array.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/glx/indirect_vertex_array.c b/src/glx/indirect_vertex_array.c
index 0374093b0ec..a7073433a5f 100644
--- a/src/glx/indirect_vertex_array.c
+++ b/src/glx/indirect_vertex_array.c
@@ -151,6 +151,7 @@ __glXInitVertexArrayState(struct glx_context * gc)
arrays = calloc(1, sizeof(struct array_state_vector));
+ state->array_state = arrays;
if (arrays == NULL) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
@@ -299,11 +300,6 @@ __glXInitVertexArrayState(struct glx_context * gc)
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
-
- /* Everything went ok so we put vertex array state in place
- * in context.
- */
- state->array_state = arrays;
}