diff options
author | Marek Olšák <[email protected]> | 2016-08-08 22:05:29 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-08-08 23:24:20 +0200 |
commit | 1ebf3c4b6741a3a3a9d46048abe3996cb9a86334 (patch) | |
tree | 686da1797a3a08c90e42266e5e9e6b6dc43b28f7 | |
parent | 3723e9826f3662ed8ff160f8f24a9b7ee2617db9 (diff) |
Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
This reverts commit a37e46323c7e18bec4160f2f66847c10b7041dc1.
It broke the game Overlord such that it hung a GCN GNU. While I don't know
how the hang happened because of its randomness and gfx corruption precedes
it, many of the shaders contain this:
out vec4 FragData[gl_MaxDrawBuffers];
-rw-r--r-- | src/compiler/glsl/opt_dead_builtin_varyings.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/opt_dead_builtin_varyings.cpp b/src/compiler/glsl/opt_dead_builtin_varyings.cpp index 900a09697bb..33648d72cbf 100644 --- a/src/compiler/glsl/opt_dead_builtin_varyings.cpp +++ b/src/compiler/glsl/opt_dead_builtin_varyings.cpp @@ -85,8 +85,7 @@ public: { ir_variable *var = ir->variable_referenced(); - if (!var || var->data.mode != this->mode || !var->type->is_array() || - !is_gl_identifier(var->name)) + if (!var || var->data.mode != this->mode || !var->type->is_array()) return visit_continue; /* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] */ |