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authorEric Anholt <[email protected]>2011-12-01 14:35:18 -0800
committerEric Anholt <[email protected]>2011-12-02 15:28:44 -0800
commit1e0b6a90d78ed78eb9e22c65abd5af314142a844 (patch)
treedbddf08294eabe837e7328f52368e8ebe57f9111
parentbda361e0d47a670f318664abcdf0a065bef22883 (diff)
mesa: Fix glCompressedTexSubImage (and non-Sub) for height == 2 or 1.
Generally this code works with width and height aligned to compressed blocks, but at the 2x2 and 1x1 levels of a square texture (or height < bh in general), we were skipping uploading our single row of blocks. Fixes piglit compressedteximage GL_COMPRESSED_RGBA_S3TC_DXT5_EXT. Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/texstore.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 237f920793b..99adf799f62 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -5139,7 +5139,7 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
if (dstMap) {
bytesPerRow = srcRowStride; /* bytes per row of blocks */
- rows = height / bh; /* rows in blocks */
+ rows = (height + bh - 1) / bh; /* rows in blocks */
/* copy rows of blocks */
for (i = 0; i < rows; i++) {