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authorAlyssa Rosenzweig <[email protected]>2019-06-10 07:43:41 -0700
committerAlyssa Rosenzweig <[email protected]>2019-06-11 08:46:43 -0700
commit15f62b8e7c7b92c8cd5ad9020b2bb81ee197f4e5 (patch)
treee2b41d95b6952ce2db22cb55cdfd90eb8574c812
parentd7ad29ce25428be563a0d6204c419cc39b112d07 (diff)
panfrost: Linear depth/stencil should be aligned
We might render to it. Signed-off-by: Alyssa Rosenzweig <[email protected]>
-rw-r--r--src/gallium/drivers/panfrost/pan_resource.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c
index bce3426fd67..0c45e258b96 100644
--- a/src/gallium/drivers/panfrost/pan_resource.c
+++ b/src/gallium/drivers/panfrost/pan_resource.c
@@ -188,7 +188,8 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
* necessary, but we're not *that* pressed for memory and it
* makes code a lot simpler */
- bool renderable = tmpl->bind & PIPE_BIND_RENDER_TARGET;
+ bool renderable = tmpl->bind &
+ (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL);
bool tiled = bo->layout == PAN_TILED;
bool should_align = renderable || tiled;