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authorNicolai Hähnle <[email protected]>2017-06-14 12:42:28 +0200
committerNicolai Hähnle <[email protected]>2017-07-03 13:54:06 +0200
commit141d0831ff631d6405540bc42ec7f626f6400a72 (patch)
treeca98c4e2b0803f37df6af5480b8572333d4cd05e
parentb0b4b5e8f7a25dd11c1662d339d68c9733e9b2dc (diff)
glsl: always print non-zero var->data.location_frac
This is helpful in debugging varying assignments. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/compiler/glsl/ir_print_visitor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir_print_visitor.cpp b/src/compiler/glsl/ir_print_visitor.cpp
index ba3c1e243fb..86ddea68861 100644
--- a/src/compiler/glsl/ir_print_visitor.cpp
+++ b/src/compiler/glsl/ir_print_visitor.cpp
@@ -174,7 +174,7 @@ void ir_print_visitor::visit(ir_variable *ir)
snprintf(loc, sizeof(loc), "location=%i ", ir->data.location);
char component[32] = {0};
- if (ir->data.explicit_component)
+ if (ir->data.explicit_component || ir->data.location_frac != 0)
snprintf(component, sizeof(component), "component=%i ", ir->data.location_frac);
char stream[32] = {0};