diff options
author | Keith Whitwell <[email protected]> | 2008-04-21 16:45:41 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-04-21 16:45:41 +0100 |
commit | 0cd90a917d289363a3edb5cfa40c391eb07aa97c (patch) | |
tree | 0f12c1ba059aae6ba50961adaf9324bc6e234e27 | |
parent | 69ecc2a577dc45451d56cee3e41cb6e7e542b097 (diff) |
draw: propogate errors out of aapoint stage
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.h | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_aaline.c | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_aapoint.c | 46 |
3 files changed, 38 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index 6171c75cb47..197235b2d85 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -76,7 +76,7 @@ void draw_enable_point_sprites(struct draw_context *draw, boolean enable); boolean draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); -void +boolean draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe); void diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c index ae1abf91c23..bc514d40f06 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c @@ -725,7 +725,7 @@ draw_aaline_stage(struct draw_context *draw) if (aaline == NULL) return NULL; - if (draw_alloc_temp_verts( &aaline->stage, 8 )) + if (!draw_alloc_temp_verts( &aaline->stage, 8 )) goto fail; aaline->stage.draw = draw; diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c index 6d22d7ac48b..6d689c36de6 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c @@ -484,7 +484,7 @@ aa_transform_inst(struct tgsi_transform_context *ctx, * Generate the frag shader we'll use for drawing AA lines. * This will be the user's shader plus some texture/modulate instructions. */ -static void +static boolean generate_aapoint_fs(struct aapoint_stage *aapoint) { const struct pipe_shader_state *orig_fs = &aapoint->fs->state; @@ -495,6 +495,8 @@ generate_aapoint_fs(struct aapoint_stage *aapoint) aapoint_fs = *orig_fs; /* copy to init */ aapoint_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX); + if (aapoint_fs.tokens == NULL) + return FALSE; memset(&transform, 0, sizeof(transform)); transform.colorOutput = -1; @@ -519,8 +521,12 @@ generate_aapoint_fs(struct aapoint_stage *aapoint) aapoint->fs->aapoint_fs = aapoint->driver_create_fs_state(aapoint->pipe, &aapoint_fs); + if (aapoint->fs->aapoint_fs == NULL) + return FALSE; aapoint->fs->generic_attrib = transform.maxGeneric + 1; + + return TRUE; } @@ -528,13 +534,15 @@ generate_aapoint_fs(struct aapoint_stage *aapoint) * When we're about to draw our first AA line in a batch, this function is * called to tell the driver to bind our modified fragment shader. */ -static void +static boolean bind_aapoint_fragment_shader(struct aapoint_stage *aapoint) { - if (!aapoint->fs->aapoint_fs) { - generate_aapoint_fs(aapoint); - } + if (!aapoint->fs->aapoint_fs && + !generate_aapoint_fs(aapoint)) + return FALSE; + aapoint->driver_bind_fs_state(aapoint->pipe, aapoint->fs->aapoint_fs); + return TRUE; } @@ -731,8 +739,11 @@ static struct aapoint_stage * draw_aapoint_stage(struct draw_context *draw) { struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage); + if (aapoint == NULL) + goto fail; - draw_alloc_temp_verts( &aapoint->stage, 4 ); + if (!draw_alloc_temp_verts( &aapoint->stage, 4 )) + goto fail; aapoint->stage.draw = draw; aapoint->stage.next = NULL; @@ -744,6 +755,13 @@ draw_aapoint_stage(struct draw_context *draw) aapoint->stage.destroy = aapoint_destroy; return aapoint; + + fail: + if (aapoint) + aapoint_destroy(&aapoint->stage); + + return NULL; + } @@ -806,20 +824,19 @@ aapoint_delete_fs_state(struct pipe_context *pipe, void *fs) * into the draw module's pipeline. This will not be used if the * hardware has native support for AA points. */ -void +boolean draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe) { struct aapoint_stage *aapoint; - pipe->draw = (void *) draw; /* * Create / install AA point drawing / prim stage */ aapoint = draw_aapoint_stage( draw ); - assert(aapoint); - draw->pipeline.aapoint = &aapoint->stage; + if (aapoint == NULL) + goto fail; aapoint->pipe = pipe; @@ -832,4 +849,13 @@ draw_install_aapoint_stage(struct draw_context *draw, pipe->create_fs_state = aapoint_create_fs_state; pipe->bind_fs_state = aapoint_bind_fs_state; pipe->delete_fs_state = aapoint_delete_fs_state; + + pipe->draw = (void *) draw; + draw->pipeline.aapoint = &aapoint->stage; + + fail: + if (aapoint) + aapoint->stage.destroy( &aapoint->stage ); + + return FALSE; } |