diff options
author | Tapani Pälli <[email protected]> | 2015-11-16 08:44:18 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-11-17 07:37:13 +0200 |
commit | 023fd58fd685135bfb4ee401ac9bd1c3a3988e02 (patch) | |
tree | 8e7e10fc3882afcd2da3af063c46314acc1292a3 | |
parent | 292df1940126f267418e656b9ec33eb3f06667b8 (diff) |
glsl: initialize precision when adding per vertex record fields
Fixes issues with tessellation builtin variables since precision was
introduced to IR with commit f84bc57d7dc02fceb805803131426c791eadeff9.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/builtin_variables.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index b06c1bc5c12..b927d506faf 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -327,6 +327,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type, this->fields[this->num_fields].centroid = 0; this->fields[this->num_fields].sample = 0; this->fields[this->num_fields].patch = 0; + this->fields[this->num_fields].precision = GLSL_PRECISION_NONE; this->num_fields++; } |